This is my .TXT file:
//Overview: scale 13.00, pos_x -14001, pos_y 8135
"operation_harbor" { "material" "overviews/Operation_Harbor" "pos_x" "-14001" "pos_y" "8135" "scale" "13.00" }
and my file is .DDS, what could be wrong? thank you!
This is my .TXT file:
//Overview: scale 13.00, pos_x -14001, pos_y 8135
"operation_harbor" { "material" "overviews/Operation_Harbor" "pos_x" "-14001" "pos_y" "8135" "scale" "13.00" }
and my file is .DDS, what could be wrong? thank you!
Needs to be VTF DXT 1, its not the same as CSGO.
The radar VTF + VMT should be in materials/overviews/
Edit your resource/overviews/Operation_Harbor.txt to look like this:
"operation_harbor"{ "material" "overviews/Operation_Harbor" "pos_x" "-14001" "pos_y" "8135" "scale" "13.00"
grid_divisions 10 // number grid rows and columns grid_dark 1 // use dark grid}
Your VMT for the radar should also look like this:
UnlitGeneric { $basetexture "overviews/Operation_Harbor"
$translucent 1
$vertexalpha 1 $ignorez 1 $no_fullbright 1 }
Quote from TerriDisplay MoreOn 12/22/2016 at 1:23 PM, Terri said: Needs to be VTF DXT 1, its not the same as CSGO.
The material also needs to be in the materials/overviews folder
"operation_harbor"{ "material" "overviews/Operation_Harbor" "pos_x" "-14001" "pos_y" "8135" "scale" "13.00"
grid_divisions 10 // number grid rows and columns grid_dark 1 // use dark grid}
Your VMT for the radar should also look like this:
UnlitGeneric { $basetexture "overviews/Operation_Harbor"
$translucent 1
$vertexalpha 1 $ignorez 1 $no_fullbright 1 }
Thanks alot for the help! although the issue remains.. ![]()
EDIT: Fixed! thank you so much
a note - you need to manually pack the radar even when using vide. Let me know if you need help with this (add me on steam)
ahh I'm at work just now. it'll be later tonight. I should be back at about 6pm gmt. ![]()
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