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[CS:GO] de_armory (before Lab)

  • Roald
  • December 21, 2016 at 12:58 PM
  • Klarkie8
    • January 18, 2017 at 3:48 PM
    • #21

    This skybox looks so much better than previous one.

  • Roald
    • January 19, 2017 at 4:11 PM
    • #22

    Some more changes

    - new skybox that does fit

    - Some custom assets from other source engine games (Insurgency/DoI)

    - Build a own elivator with brushes to replace the vertigo prop

    - Some texture changes and some minor details added.

    MORE IMAGES: http://imgur.com/a/ar3NG

    [Blocked Image: http://i.imgur.com/sVbZXYa.jpg]

  • w0llmart
    • January 19, 2017 at 4:35 PM
    • #23

    if you really like the skybox you can clone stamp the moon out with minimal effort


    grimmnight is a pretty decent skybox although it too has a moon and clouds so depending on your perspective it could be harder to disguise

  • Roald
    • January 20, 2017 at 1:51 PM
    • #24
    Quote from w0llmart

    21 hours ago, w0llmart said: if you really like the skybox you can clone stamp the moon out with minimal effort


    grimmnight is a pretty decent skybox although it too has a moon and clouds so depending on your perspective it could be harder to disguise

    I didnt thought about stamping the moon away. But also the stars are so bright and stuff, it feels more like a space skybox

    Right now I am using the panj_night skybox from inserguncy that fits well with the mountains on the bg, a normal sized moon and some stars and clouds

  • WhatGrenadeWhere
    • January 27, 2017 at 8:58 AM
    • #25

    Map is looking great Roald. How did the 2nd play test go?

  • Roald
    • January 27, 2017 at 10:59 AM
    • #26
    Quote from WhatGrenadeWhere

    2 hours ago, WhatGrenadeWhere said: Map is looking great Roald. How did the 2nd play test go?

    Hey thanks @WhatGrenadeWhere

    The test went well! They were all positive and liked how the map played. Only critic was the fact I had 3 doors.

    I have done some minor changes in the layout including the things Spa mentioned aboth. Currently there are 2 doors in total. Each on one site and I rebuild T entrace to midle.

    Right now I am working on the background and then I will make a 3D skybox. But yea I struggle on this part and lost abit of motivation. Afther I done this I will request a playtest on Reddit 5vs5 to check the balance

  • Roald
    • February 14, 2017 at 7:01 PM
    • #27

    Hey Mapcore,

    I have chosen to keep the map simple as it is for now and release it.

    Next week it will be tested on Reddit and maybe that will result in a few small changes, but nothing drastic I hope.

    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=864075927

    [Blocked Image: http://i.imgur.com/taiSB9D.jpg]

    [Blocked Image: http://i.imgur.com/mRCuSeJ.jpg]

    [Blocked Image: http://i.imgur.com/d4Nb7UE.jpg]

    [Blocked Image: http://i.imgur.com/tLICyTW.jpg]

    [Blocked Image: http://i.imgur.com/0uPJGBy.jpg]

    [Blocked Image: http://i.imgur.com/lOumTay.jpg]

    EDIT/UPDATE

    - fixed a few small things

    - I have add a heli drop off for CT's

    [Blocked Image: http://i.imgur.com/nvOrp2d.jpg]

    [Blocked Image: http://i.imgur.com/Gocp3Dw.jpg]

  • RA7
    • February 14, 2017 at 11:37 PM
    • #28

    Very nice work, will pimp it asap :)

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