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The Last of Us Part 2

  • Sprony
  • December 3, 2016 at 9:17 PM
  • Vilham
    • June 22, 2020 at 2:14 PM
    • #61
    Quote from Pampers

    16 minutes ago, Pampers said: Okay, then I misinterpreted your first answer, apologies. I think just another Ellie and Joel adventure would been just that, fan service, boring and predictive, and very safe. But ND is trying to push the medium further that most other companies here and I think they deserve some kudos for that, even if they might have missed the mark. At least it wasn't some Game of Thrones ending where they just gave up in the writing room. What happens in the story is all the same to me in the end, it's the discussion around it online I have found interesting. In-game I've spent most of the time looking at the tech and all the cool details in the world lol

    Not sure I buy that first bit.

    I mean you can take it that the Ellie Joel story ends with Last of Us, that it was somehow final (which evidently it wasn't as they are both in this game).

    But using that argument I could say well God of War two shouldn't involve the relationship between Kratos and Boy as it would just be fan service, boring and predictive and very safe.

    Its a poor argument to make about a sequel. I think Radus point about consumer expectations is a very important one and is often the downfall of lots of games/IPs. Story or gameplay, making radical shifts in a sequel is a bad idea.

    Haven't played this yet and still looking forward to playing this.

  • Pampers
    • June 22, 2020 at 2:39 PM
    • #62

    No, I'm saying it is entirely depending on the execution, both can work!

    You can run it safe, but might risk that it goes stale, like the avenger movies did for me and quickly lost interest. God of War is an example of the opposite where it did work. TLOU2 could be an example where not playing it safe might have failed. As I said in my first post, the writers have to balance between the story they want to tell and what the customers expect, and that can be hard.

  • Radu
    • June 22, 2020 at 2:41 PM
    • #63

    Spoilers

    Spoiler

    To add more salt to injury, Ellie doesn't even go through with her goal in the end. And you have to ask, would she really not do that? So much pain and suffering and for what? Aside from it being a revenge story, it doesn't even deliver the much awaited payoff. That's what I can't wrap my head around.

    I think all of us here could come up with "better" alternatives to that story and we're not even that good of writers. I'll give you an example right off the top of my head that would have pleased the fans and been somewhat interesting: Imagine if they did went for another Joel and Ellie adventure, but instead of killing Joel at the start they played his incoming moment of death to the end. And just built on the tension of when it's gonna happen or if it's really gonna happen. What if that moment at the start with Abby would be her having to infiltrate their camp and play along until the right moment, but after a while of spending time with the group she'd start to question her intentions? You would have more time to develop that character and warm the players towards her, even sympathize a little. And instead of Joel being killed by her, he could sacrifice himself to protect her during some life and death moment. He would redeem himself and she'd get half of her revenge as well. Now, obviously there's a sheer amount of details to figure out to make that work and goals, but tell me the fans wouldn't have liked it better?

  • Pampers
    • June 22, 2020 at 2:47 PM
    • #64
    Quote from Radu

    3 minutes ago, Radu said: Spoilers

    http://# Hide contents

    To add more salt to injury, Ellie doesn't even go through with her goal in the end. And you have to ask, would she really not do that? So much pain and suffering and for what? Aside from it being a revenge story, it doesn't even deliver the much awaited payoff. That's what I can't wrap my head around.

    I think all of us here could come up with "better" alternatives to that story and we're not even that good of writers. I'll give you an example right off the top of my head that would have pleased the fans and been somewhat interesting: Imagine if they did went for another Joel and Ellie adventure, but instead of killing Joel at the start they played his incoming moment of death to the end. And just built on the tension of when it's gonna happen or if it's really gonna happen. What if that moment at the start with Abby would be her having to infiltrate their camp and play along until the right moment, but after a while of spending time with the group she'd start to question her intentions? You would have more time to develop that character and warm the players towards her, even sympathize a little. And instead of Joel being killed by her, he could sacrifice himself to protect her during some life and death moment. He would redeem himself and she'd get half of her revenge as well. Now, obviously there's a sheer amount of details to figure out to make that work and goals, but tell me the fans wouldn't have liked it better?

    Spoiler Yeah I found her introduction really clumsy, so I agree with you there

  • Vilham
    • June 22, 2020 at 3:08 PM
    • #65
    Quote from Pampers

    26 minutes ago, Pampers said: No, I'm saying it is entirely depending on the execution, both can work!

    You can run it safe, but might risk that it goes stale, like the avenger movies did for me and quickly lost interest. God of War is an example of the opposite where it did work. TLOU2 could be an example where not playing it safe might have failed. As I said in my first post, the writers have to balance between the story they want to tell and what the customers expect, and that can be hard.

    I mean avengers movies might have lost you, but in viewing figures they only increased I think. God of War worked as it was a complete reset, new theme etc, only similar thing was Kratos.

    TLOU2 takes place a few years after the last one.

    "As I said in my first post, the writers have to balance between the story they want to tell and what the customers expect, and that can be hard." I think that is exactly Radus point,.

    Anyway I have yet to play so I shouldn't be commenting on the specifics of this game, I was merely highlighting I don't think Radus point is a bad one.

  • blackdog
    • June 22, 2020 at 3:17 PM
    • #66
    Quote from Vilham

    59 minutes ago, Vilham said: Story or gameplay, making radical shifts in a sequel is a dangerous idea.

    Fixed(?) ?

    ~ You guys already finished it?? ? do you play on easy or am I just too noob and anal trying to explore every corner… the first one took me so many sessions to finish ?

  • Buddy
    • June 22, 2020 at 8:12 PM
    • #67

    Also, sexually ambiguous characters in post-apocalyptic setting make very little sense (or even Trans but I'm not sure if Abby is one, because how the fuck you do that? Who prescribes & produces the hormones?). They should've reserved that for some other title where it makes sense setting-wise. Uncharted maybe?

    Bring back Amy Hennig.

  • Lizard
    • June 22, 2020 at 9:45 PM
    • #68
    Quote from Buddy

    1 hour ago, Buddy said: Also, sexually ambiguous characters in post-apocalyptic setting make very little sense (or even Trans but I'm not sure if Abby is one, because how the fuck you do that? Who prescribes & produces the hormones?). They should've reserved that for some other title where it makes sense setting-wise. Uncharted maybe?

    Bring back Amy Hennig.

    Was it really stated in the story that she was trans? Or is it something players kinda figured out?

  • Radu
    • June 22, 2020 at 9:51 PM
    • #69
    Quote from Buddy

    1 hour ago, Buddy said: Bring back Amy Hennig.

    I wish someone would give her the chance to make another Legacy of Kain

  • -HP-
    • June 22, 2020 at 10:27 PM
    • #70
    Quote from Radu

    33 minutes ago, Radu said: I wish someone would give her the chance to make another Legacy of Kain

    I'm still sad about the cancellation of her SW game, and I'm not even a fan of the movies.

    I bet the powers that be really regret that decision after SW Fallen Order success.

  • PogoP
    • June 22, 2020 at 11:03 PM
    • #71

    Finished it today. Thought it was fantastic. Slightly disappointed by the ending. Loved Abby as a character. Spoilers below. You've been warned.

    Spoiler People are getting really pissed at Joel's death. I thought killing him off was a very bold way of moving on from the first game and trying something new. Did people want 20 hours of trudging through cities with Joel again like in the first game? That would have been boring. Killing off Joel is a brilliant way of creating a 'bad guy' and a driving force for the game. However, over the course of the game, you come to realise that the person who killed Joel had her justified reasons for doing so, and is in fact, not so much of a 'bad guy' after all. Joel came in and brutally shot her dad to death for just trying to find a cure. That's literally all she knew. That's horrific when you paint it in that light. That poor girl lost her dad, who she was extremely close to. If somebody killed my loved ones like that, I would absolutely want to get my revenge. That's the really incredible thing that this game has done, is painting a different picture of what happens to these people that are senselessly killed over the course of the first game. It was one of my main issues with Naughty Dog's other game series, Uncharted. You kill 100s of goons and it just becomes meaningless violence. Really switched me off from that game. However, in this game, as Ellie, you're killing people who are just trying to live their lives in the communities that they've joined. There's no good guys and bad guys. Everyone's just out for survival. It sucks, and it's a pretty horrible existence. Both Abby and Ellie were totally justified in wanting to get revenge. I loved seeing Abby's perspective on what happened. That said, however, the ending left me disappointed. I liked Abby so much that I did not want to kill her, so I chose not to hit square when Ellie was trying to stab her to death. The game made me restart from a checkpoint. Huge dissonance there. So I restarted, hit square, and Abby survives. Ellie gives up fighting. I'd have preferred it if they sat down and actually spoke to one another about their trauma, and resolved things. That would have felt like a very satisfying end to me. But overall, I loved the direction they took this game. Compelling characters. I actually found the gameplay bits to be the most boring bits of the game - I was just enjoying the game as sorta like an interactive movie by the end.

  • dux
    • June 24, 2020 at 3:06 PM
    • #72

    Reading through this thread, jaysus. I'm goin back to my simple no think bang bang shooty shoot games.

  • -HP-
    • June 24, 2020 at 6:12 PM
    • #73
    Quote from dux

    3 hours ago, dux said: Reading through this thread, jaysus. I'm goin back to my simple no think bang bang shooty shoot games.

    I also just got Tetris Effect. it's fuckin amazeballs.

  • PogoP
    • June 26, 2020 at 1:12 AM
    • #74
    Quote from dux

    On 6/24/2020 at 3:06 PM, dux said: Reading through this thread, jaysus. I'm goin back to my simple no think bang bang shooty shoot games.

    TLOU2 is one of my favourite games of this year, easily. Love me some old fashioned shooters, but this is truly pushing the bar of what games can be, in my opinion.

  • blackdog
    • June 27, 2020 at 2:44 PM
    • #75

    If you're into comparisons, this popped up on my YT

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Rick_D
    • June 30, 2020 at 12:34 PM
    • #76
    Quote from Buddy

    On 6/22/2020 at 9:12 PM, Buddy said: stuff

    >Also, sexually ambiguous characters in post-apocalyptic setting make very little sense

    awww diddums, did da widdle peepee or jayjay make it all uncomftabibble :(((


    > (or even Trans but I'm not sure if Abby is one, because how the fuck you do that? Who prescribes & produces the hormones?).

    tyst.

    "is one", disgusting..

    don't ignore the fact that the WLF are still driving tons of vehicles around, where'd they get all the gas? refineries can't still be functioning? are they just .. scavenging and finding usable gasoline out in the world? hmmmm maybe they're doing that with medicine too, and animals, and all the other stuff that still exists.

    and EVEN IF the ENTIRE CAST of characters were trans, what difference would it EVEN MAKE for the story that is told? or is it, could it just possibly be, no surely not, there's no way at all that you are being a little bit disingenuous with your reasoning.


    >They should've reserved that for some other title where it makes sense setting-wise. Uncharted maybe?

    yeah for sure i totally agree, much better to wait with stuff until everyone is comfortable and accepting, like how now-a-days nobody is offended by the dirty gays. we, the straight, white, moral majority opened our hearts and our minds and decided that yes, we can tolerate them. not accept them or stop beating them up in the street, i mean that'd be crazy right, gotta keep those subhumans in their place or the world would go crazy. imagine if i had to look at a penis other than my own, i think i'd vomit. in fact i don't even wash my asshole because that would be gay, imagine, those slippery lathered fingers accidentally.. teasingly.. work their way into my boy-pussy, oh no, i can't quite.. seem to work them free no matter how much i struggle, the water is pouring over my head and still i struggle, it's hard to breathe, the air is so steamy and lithe, the waterfalling droplets of the showers caressing my glistening body as they pitter patter onto the tiles below, yet still.. i struggle.


    >Bring back Amy Hennig.

    yeah for sure, she was a great writer and the projects she worked on at ND were truly phenomenal, uncharted 2 is a masterpiece. druckmann wrote the first 'last of us'.

  • Rick_D
    • June 30, 2020 at 1:19 PM
    • #77
    Quote from [HP]

    On 6/16/2020 at 2:02 AM, [HP] said:

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Seems like, other than the dogs... there isn't much else added to the formula of the first, in fact it seems like they removed (nearly all) environmental puzzles the first one had, which helped break up the pace. (ladders, pushing dumpsters, pallets, valves, etc) and they were replaced by just a few swinging rope sections, akin to Uncharted 4. The fuck?

    It's also disappointing they didn't add anything to the players mechanical toolkit, in the first you could use a brick/bottle to make noise and troll the AI. In this sequel, it's exactly the same, nothing more added. I love this reviewer brings up DeusEx, Dishonored and Prey (2017) as games chock full of different systems to traverse the environments, troll the enemies, etc in comparison to this game it's very barebones. You do get the xray vision, but at least in the first one, I never really used it because it just feels like a cheap wallhack.

    I love storytelling in games, but it could be that there was so much focus going into crafting a story, that everything else fell by the way side and gameplay became mere filler areas for the next cutscene, that's not very good, this is still a video game after all, right?! Even Kojima games, which are always compared to movies, are full of diferent gameplay mechanics. As for the story itself though, it doesn't even seem like it's that good anyway, specially the later stages of the game...

    At least, there seems to be a lot of exploration here, levels are bigger and wider, but it's a shame don't do anything with it, it's just going from A to B, you just need to find out where B is.

    Man that video was painful. Seems to have missed the point of what the game was trying to do, and when you play the game you notice that the stuff that was in the first game is in this game, but it's just that Ellie isn't the one doing it because Joel isn't there as a guide, she's what 19 or 20 in this, she's a kid, an angry confused kid. There's a level of unrelenting psychological horror that permeates through every encounter, every hand-scrawled note, every vista. There's sadness, a melancholy, that's hard to deal with and if people wanna get angry at a lack of new gadgets then maybe they are approaching the game from the wrong angle. The fact that that guy in the video said the story was the biggest let-down is such a telling thing that it's hard to put in to words just how sad I feel for him. The story is exactly what needed to happen after the events of the first game, they even cover how she feels about in this game and why she is letting revenge drive her. The fact that you glimpse into the lives of other people trapped in this nightmare world shows her growing up as a person, as opposed to the colourful "happiness" that was in the first game, she was with Joel, they had a purpose, there was something to look forward to at the end. Here, and now? It's just dark, what point is there to keep going unless you find something to keep going FOR?

    The gameplay is non-stop horror, and I don't mean jump-scares and monsters and buckets of blood, it's horror at a primal level, the screams of the "enemies" are death-rattles from our ancestors, it's horrifying killing people, the violence is disgusting, un-called for, over-the-top and every single moment is reminding you that you'd rather be anywhere else but here, but you ARE here and you have to keep going and for what, revenge? Why? At what cost?

    It's the worst game I've ever played and simultaneously the best, the humanity shines through everywhere and if the lack of a new crowbar or carrying a box to climb into a window ruins the experience then you need to look deeper because it's worth playing and will be talked about in a decade as a high-watermark for the medium.

    Naughty Dog could shut down tomorrow and they'd still be relevant for a long time to come.


    All the bullshit about trans people, big muscley girls, AGENDA and oh-god-muh-politics is transparent as fuck and I hope one day for the planet earth to be renamed Fashbash Centriumius Prime.

    Fuck the haters, don't forget to like and subscribe, and follow me on TikTok @slimDickBallsThick

  • dux
    • June 30, 2020 at 1:50 PM
    • #78

    I love you man

  • FMPONE
    • June 30, 2020 at 2:44 PM
    • #79

    On a serious note, most people I respect do seem to have positive things to say about this game. It must be annoying to release a huge game and for the rubes to set its “reputation” before its even released, based mostly on leaks and/or politics, and then turn that itself into a meme. But I have a feeling the sales have been very good...

  • Buddy
    • June 30, 2020 at 6:33 PM
    • #80

    ahah ❤️

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