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Mountain Town
Game: Half-Life 2 Map Name: HL2_Odyssey_M12_MountainTown Context: Part of the HL2_Odyssey project Time spent developing: Week 4 of 8 (at 50% work hours) Estimated playtime: 10 mins [/list] Description & Background This map is part of the The Game Assembly-project Odyssey, where we Level Design students have been tasked with creating a HL2-campaign in 8 weeks. My level takes place in a town, hidden away in the mountains.
Role in the Campaign As the second-to-last level in the campaign, its main purpose is to serve as a bridge between a climactic helicopter battle and a more downpaced, revelatory conclusion. Expanding on the concept of snipers introduced in the previous level, a lot of the gameplay is centered around dodging sniper fire while simultaneously dealing with zombies. It also features a short introduction of the gravity gun. The layout has been inspired by the maze-like layout of Ravenholm, where my goal is to try to create as much gameplay as possible in a small area.
Alpha Build Here’s the first build of the level. Any feedback would be greatly appreciated!Download the map
Alpha Screenshots
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