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MapCore CS:GO Playtesting 5.0

  • Harry Godden
  • November 25, 2016 at 9:18 PM
  • Puddy
    • December 12, 2016 at 10:18 PM
    • #21

    Hey CS:GOers!

    Since we have transitioned to Discord for playtesting I was thinking about discontinuing our old 30 slots teamspeak server. I just wanted to see if anyone objects to this.

  • General Vivi
    • December 12, 2016 at 10:35 PM
    • #22

    I think i might be the only one who uses it. chop away!

  • Puddy
    • December 14, 2016 at 9:34 AM
    • #23

    It has been chopped. Tho 10 slots was free to have with the CS server though so it's been chopped to a third. :P

  • VIOLATION
    • January 5, 2017 at 5:06 PM
    • #24

    Just wondering, are the playtests still being recorded/feedback uploaded? It seems in the feedback folder there hasn't been anything uploaded since the 15th of last month so I'm just curious if this has been discontinued or missed or if you just have to specifically request this now.

  • Harry Godden
    • January 5, 2017 at 5:33 PM
    • #25
    Quote from VIOLATION

    25 minutes ago, VIOLATION said: Just wondering, are the playtests still being recorded/feedback uploaded? It seems in the feedback folder there hasn't been anything uploaded since the 15th of last month so I'm just curious if this has been discontinued or missed or if you just have to specifically request this now.

    There was a large gap over the end of December for playtesting. Demos (hopefully working), feedback and heatmaps will all be uploaded for today's and last Sundays test.

  • WhatGrenadeWhere
    • January 10, 2017 at 9:17 AM
    • #26

    @Terri Are your play tests for finished maps or a vast array of maps in progress? Would I get a 400+ ping from the US, West Coast?

  • Harry Godden
    • January 10, 2017 at 4:45 PM
    • #27
    Quote from WhatGrenadeWhere

    7 hours ago, WhatGrenadeWhere said: @Terri Are your play tests for finished maps or a vast array of maps in progress? Would I get a 400+ ping from the US, West Coast?

    The map can be in any state as long as it functions, and has an acceptable visual quality (greyboxing is fine). US West coast would probably have an undesirable ping, I don't know much exactly. Server is located in Sweden.

  • Harry Godden
    • January 11, 2017 at 9:03 PM
    • #28

    Hey everyone, small little update; I spent a little while putting together a bot for the discord server ( https://discord.gg/QndSg4f )

    The function of it keeps a live view of the maps that are going to be played, and posts announcements when play-testing is near. You will see this in the # announcements text channel

    Examples:

    Spoiler [Blocked Image: http://i.imgur.com/gjGzqgL.png]

    [Blocked Image: http://i.imgur.com/D3hUy2V.png]

    Hopefully this adds a bit of convenience :D

  • Harry Godden
    • January 12, 2017 at 7:29 PM
    • #29

    Hello, back again already!

    I've worked on a feature to generate flowmaps of the playtest. Heres an example on the map De_Aviv

    [Blocked Image: http://i.imgur.com/7j7cy8L.png]

    The intention is to help in the ability to see very clearly the common paths across the map, and high traffic areas such as chokepoints.

    I will be refactoring the code shortly to show off paths direction (colour fading along line), to increase readability!


    This is not available publicly anywhere else, so if you would like one of a previous playtest from the mapcore server, please contact me!

  • MinorThreat
    • January 13, 2017 at 7:31 PM
    • #30

    Hi guys, just submitted my map for playtesting this Sunday, hope it isn't too short notice. Hope to see you there!

  • jd40
    • January 16, 2017 at 10:08 PM
    • #31

    @Terri, @Vaya I gotta ask about those heatmaps. Are they entirely auto generated or do you make a custom radar for it? Because the heatmap I got had a much better radar image than the one I packed into the map.

  • Harry Godden
    • January 16, 2017 at 11:34 PM
    • #32
    Quote from jd40

    1 hour ago, jd40 said: @Terri, @Vaya I gotta ask about those heatmaps. Are they entirely auto generated or do you make a custom radar for it? Because the heatmap I got had a much better radar image than the one I packed into the map.

    I wrote the program so that it would convert it to grey scale, and decrease contrast to get the best view of the heatmaps :)

    This was just the first one that got unpacked from the bsp and then flattened in this way

    Added a flowmap to your folder but its offset, maybe this is an old radar that's still packed?

  • jd40
    • January 17, 2017 at 12:00 AM
    • #33
    Quote from Terri

    21 minutes ago, Terri said: I wrote the program so that it would convert it to grey scale, and decrease contrast to get the best view of the heatmaps :)

    This was just the first one that got unpacked from the bsp and then flattened in this way

    Added a flowmap to your folder but its offset, maybe this is an old radar that's still packed?

    Oh I had a separate spectate radar in there. Thought there was some automated tool that makes good looking radars for a second there :(

  • MinorThreat
    • January 20, 2017 at 5:11 PM
    • #34

    On the submission form it says, "Please take more time iterating your level before submitting again". Could you please explain what you mean by this? I've addressed pretty much everything that was raised during the last playtest.

  • Harry Godden
    • January 20, 2017 at 5:14 PM
    • #35
    Quote from MinorThreat

    Just now, MinorThreat said: On the submission form it says, "Please take more time iterating your level before submitting again". Could you please explain what you mean by this? I've addressed pretty much everything that was raised during the last playtest.

    We generally request you wait at least two weeks before resubmitting. As well as this, after checking the map I concluded that there was not enough change on the level's layout to require additional play testing at this point in time.

  • MinorThreat
    • January 20, 2017 at 6:09 PM
    • #36
    Quote from Terri

    46 minutes ago, Terri said: We generally request you wait at least two weeks before resubmitting. As well as this, after checking the map I concluded that there was not enough change on the level's layout to require additional play testing at this point in time.

    Okay.

  • Harry Godden
    • June 12, 2017 at 5:03 PM
    • #37

    Playtesting is now available on Tuesdays again!

    Since the second Mapcore CS:GO mapping contest has started we have started to receive many more requests for playtesting. Therefore to help cater to this many requests, we will again be testing on Tuesdays as well as the regular Sunday and Thursdays for the duration of the contest!

    The first Tuesday playtest will therefore take place tomorrow, starting with DE_Abbey.

    One more slot is free for tomorrow and so if anyone wants to move their test to a closer day send me a message on mapcore / steam, or add a comment on the spreadsheet. Thanks!

  • Freaky_Banana
    • June 21, 2017 at 7:51 PM
    • #38
    Quote from Terri

    On 12.6.2017 at 6:03 PM, Terri said: Playtesting is now available on Tuesdays again!

    Since the second Mapcore CS:GO mapping contest has started we have started to receive many more requests for playtesting. Therefore to help cater to this many requests, we will again be testing on Tuesdays as well as the regular Sunday and Thursdays for the duration of the contest!

    The first Tuesday playtest will therefore take place tomorrow, starting with DE_Abbey.

    One more slot is free for tomorrow and so if anyone wants to move their test to a closer day send me a message on mapcore / steam, or add a comment on the spreadsheet. Thanks!

    "OK so I seem to somehow have missed out on the fact that there are no playtests on tuesdays (anymore? I could've sworn there were :D !)."

    HAH !


    And I'm loving it, glad to have more slots back :) !

  • blackdog
    • June 22, 2017 at 8:03 PM
    • #39

    Do testers need to download maps in advance or server would distribute like I'm used from good old days?

    Just tried to join and is stuck on "Initializing world" with a bare minimum progress bar visible, and not moving.

    Ping was 112 when I tried to join :/ but on other public servers was indicating as good as 42 from the browser

    Subscribed _manor anyway and retried. I see the server full, but opening the detail window says not responding

  • rosk
    • June 23, 2017 at 9:13 PM
    • #40

    To join most people have to connect through one of their friends who have joined, sometimes that works a bit faster than usual. (yes it's weird but yeah).

    Downloading the map in advanced just makes you join a bit quicker, most people don't download the map before the test, most of the time there's no issue downloading it for other players. Anyway on Thursday the server did fill up incredibly quickly, i'm not sure if it's that or a problem on your end.

    However I don't know about your problem with the ping to the server. And the problem with the server not responding on the steam overlay. That's usually what happens for pretty much any game which uses the steam overlay :P

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