1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

MapCore CS:GO Playtesting 5.0

  • Harry Godden
  • November 25, 2016 at 9:18 PM
  • El_Exodus
    • June 24, 2017 at 3:41 AM
    • #41

    @blackdog

    Usually it takes quite a while for me to load the map as well. No idea why that's a thing though.

    If the server seems to be full, try to connect using the console via "connect ip:ip:ip:ip:port" That lets you connect even if there's no more player space available. Spectator slots work fine though. And if somebody leaves the server, grab that spot and you are good to go.

  • El Moroes
    • July 2, 2017 at 11:07 PM
    • #42

    I asked for Arizona ;) (July 9)EDIT : moved the date to July 9

  • Harry Godden
    • July 2, 2017 at 11:20 PM
    • #43
    Quote from El Moroes

    2 hours ago, El Moroes said: I asked for Arizona ;) (July 6)

    Awesome, can't wait to play it :D

  • kinggambit
    • July 7, 2017 at 9:40 AM
    • #44

    @Terri whoops, sorry I didnt notice that playtests were only thursday/sunday for my playtest submission. Would it be possible to set the date to July 9? (or whatever the next available slot is?)

  • Harry Godden
    • July 7, 2017 at 1:12 PM
    • #45
    Quote from kinggambit

    3 hours ago, kinggambit said: @Terri whoops, sorry I didnt notice that playtests were only thursday/sunday for my playtest submission. Would it be possible to set the date to July 9? (or whatever the next available slot is?)

    The 9th is full, and the original date you chose is fine, we did change back to using Tue,Thu and Sun recently so I'm not sure what the problem is :D

  • JimWood
    • August 6, 2017 at 12:47 AM
    • #46

    Mind pushing Brewery forward to Thursday 10th rather than the 17th? :)

  • Roy
    • August 12, 2017 at 6:55 PM
    • #47

    Can ICBM get a reschedule to 13th August (Sunday)?

  • Harry Godden
    • August 13, 2017 at 1:38 PM
    • #48
    Quote from Roy

    22 hours ago, Roy said: Can ICBM get a reschedule to 13th August (Sunday)?

    Yep, updated :)

    *Is it possible you could upload it to the steam workshop? We are having some trouble with the fastdl server

  • KingOfCorn
    • August 13, 2017 at 9:40 PM
    • #49

    Hi! Just submitted for a playtest of my map de_golden on sunday 20170820. Is it possible to reschedule to thursday 20170817 instead?

  • Roy
    • August 17, 2017 at 12:02 PM
    • #50

    Requesting ICBM re-reschedule to 17th August (Thursday), if possible. If not, requesting re-reschedule to 20th August (Sunday).

  • gav
    • September 22, 2017 at 4:47 AM
    • #51

    Hey Guys I have submitted a form for a playtest . 22 Sept . I think that is Friday Night * I would struggle to to be able to play at any of the times in the near future due to my time zone . so I am asking the good people of Mapcore to accept my apologies for my being absent .


    SORRY MY BAD. I have had a goldfish moment . Please schedule for next available time .

  • Pizza
    • March 29, 2018 at 9:01 PM
    • #52

    Ooof, missed my own playtest, thought they begun at 0400 EST because I'm an idiot, can I reschedule for 4/3 since I wasn't there?

  • Andre Valera
    • July 7, 2018 at 7:15 PM
    • #53

    Just finished moving between apartments and completely missed the playtest for Kaizen this past Thursday X(

  • Harry Godden
    • July 7, 2018 at 8:32 PM
    • #54

    Sent you the demo and feedback files on discord

  • blackdog
    • August 3, 2018 at 2:06 AM
    • #55
    Quote from Vaya

    12 hours ago, Vaya said: https://imgur.com/CNhQIjN

    @csWaldodid a quick pass on A site. Mapcore playtest tonight!

    Right, so I don't see a wip topic @Vaya, so will comment here on the playtest if that's ok.

    Really enjoyed the map, was my first time on it, didn't get to check it more than a minute or two in the warmup and got my bearings very easily which is great. I wish we had done a second match.

    It's quite hard to judge tactics with the swarming presence there was, but I guess is a testament it can work in Casual too, which is another tick to get in an operation(?).

    See the picture below for reference on what I wrote.

    Mid I feel is the weakest area of the map; I understand has already been reworked drastically from a previous iteration, but I feel is lacking "that something" from the most iconic Mids of the most played maps. It feels very cramped on the T side, feels like a meat grinder tbh with only one access/peek, I think there should be a second high-risk-high-reward option for the attacking team.

    TLDR: I find it is too short/compact, doesn't give you the physical space to create options, so I would at least push back the CT positions (about to where you access connector to A).

    I wasn't bothered by the head peek for CTs (reminds me of white box in Cache) but I don't see strategic options, only a brute force way in. I can imagine adding something on the T side to counter, for example a structure similar to stairs on Mirage-A/boost on Cache, to mirror that CT platform. Or some sort of sneaky connector that brings you up and close like Mirage's underpass, say a vent with breakable entrance, so now CTs can hear it breaking whilst setting up, and they have that extra nook where someone might be creeping in, to create some discomfort. Or maybe some sort of nook that works like secret in Nuke.

    Site A It feels a bit too easy to overwhelm and hold afterplant, I imagine smoking left and right the target, plant "default" where Ts can watch the bomb from two accesses. It felt most of rounds were played there.

    Idea one: rotate the site off the grid (and bring it to the left): now with more space on the T side seems more challenging and for CT should be a bit easier to set up. At same time the two T accesses might need repositioning a bit to face CT more.

    Regardless, I think the nook at the back/right is a bit of a suicidal position. I heard being mentioned catching CT crossing and once there there's no escape. I would consider something like a safe one-way access, like vents with a drop? While on the other side a raised/covered position, again something like stairs on Mirage-A.

    As per the T side of things as they are right now, the left hand access maybe too big and dark and I would make it smaller, maybe a drop (not necessarily one way)

    ~

    Hope it all makes sense and useful.

  • Vaya
    • August 3, 2018 at 11:14 PM
    • #56

    Thank you for the feedback! We're reviewing just now

  • MikeGon
    • November 9, 2018 at 3:03 AM
    • #57

    Hey guys!

    Not quite sure how to do this, I hope this is the right place to ask but... I'd like to organize a playtest for de_opal, on Sunday, with who ever is available and willing to help! I would also be there myself, and record the whole thing!

    Is that possible?

    Thanks, Cheers!

  • Radu
    • November 9, 2018 at 8:51 AM
    • #58
    Quote from MikeGon

    5 hours ago, MikeGon said: Hey guys!

    Not quite sure how to do this, I hope this is the right place to ask but... I'd like to organize a playtest for de_opal, on Sunday, with who ever is available and willing to help! I would also be there myself, and record the whole thing!

    Is that possible?

    Thanks, Cheers!

    Go to the first page in this thread. You'll find all the info in the first post. Check the calendar to see if the date is clear and then use the other link to send your file.

  • Dimitris Politis
    • March 22, 2019 at 5:10 PM
    • #59

    This thread is dead ?

  • Harry Godden
    • March 22, 2019 at 5:56 PM
    • #60
    Quote from Dimitris Politis

    45 minutes ago, Dimitris Politis said: This thread is dead ?

    ?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 4 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™