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Normalmaps like in the new de_inferno

  • Serialmapper
  • October 16, 2016 at 9:10 PM
  • Serialmapper
    • October 16, 2016 at 9:10 PM
    • #1

    Does anyone know how to make normalmaps like those in the updated de_inferno?

    A good example would be the texture named brick_i

    No matter what i had tried in photoshop, gimp or crazybump i cannot obtain such a great quality. Close but not good enough.

  • Roald
    • October 16, 2016 at 9:18 PM
    • #2

    I don't see what your question really is?

    If it's about how to make textures in high resolution like those on Inferno then I suggest to use the 2D forums.

  • Vorontsov
    • October 16, 2016 at 9:51 PM
    • #3

    Sculpt or substance is the only way for maps like that, generation is sub-par

  • Serialmapper
    • October 17, 2016 at 11:00 AM
    • #4

    Thank you Vorontsov for shedding some light, i will try substance designer!

    Roald

    If you are a moderator then please move this subject to the 2D section if you find it bothersome.

  • Thrik June 30, 2026 at 11:01 PM

    Approved the thread.

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