Quote from the0rthopaedicsurgeon15 hours ago, the0rthopaedicsurgeon said: [Blocked Image: http://i.imgur.com/nN0VQFY.jpg]
The warm lighting contrasting with the crisp blue sky is really neat
keep it up ![]()
Quote from the0rthopaedicsurgeon15 hours ago, the0rthopaedicsurgeon said: [Blocked Image: http://i.imgur.com/nN0VQFY.jpg]
The warm lighting contrasting with the crisp blue sky is really neat
keep it up ![]()
Finished up the map a few days ago, 3d skybox completed and done some more optimisation, FPS seems a lot more stable now. I'm working on replacing the Bedford truck from Ham and Jam which Jed let me use, couldn't contact the texture artist so I thought I'd just make my own truck since I had a week spare. Hopefully I can get it textured in the next 2 days and get everything uploaded a few days early.
3d sky:
[Blocked Image: http://i.imgur.com/xouch9S.jpg]
[Blocked Image: http://i.imgur.com/GOeseh1.jpg]
[Blocked Image: http://i.imgur.com/6MxbVZ4.jpg]
AEC Matador:
[Blocked Image: http://i.imgur.com/2RFXCCp.jpg]
[Blocked Image: http://i.imgur.com/1WpfEPM.jpg]
It looks fantastic! I can't wait to play it ![]()
Finished and uploaded:
Steam: http://steamcommunity.com/sharedfiles/fi…s/?id=803177826
Gamebanana: http://gamebanana.com/maps/193401
Currently supports the 3 main game modes, but is optimised for Offensive.
Credits: Neil 'Jed' Jedrzejewski Everyone at Ham and Jam Mapcore CGTextures
Love this, top notch work!
Thanks for the feedback @Bevielis. I definitely agree that the map feels pretty small - the original, unfinished Ham and Jam version was designed for 24 players and although I made it bigger, while still trying to keep it tighter than the stock maps, it could turn out that it's still too small. Depending on further feedback, I already have ideas for changes, and opening up more buildings to help disperse the players more.
Also, I haven't touched Hammer in about 2 years, so I actually really enjoyed just mapping again. Even if this map didn't get a single download, I loved making this little world and putting all the details and life into it. I got really sick of mapping after finishing my L4D2 campaign but now I have tons of ideas again for DOI.
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