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Mercury

  • the0rthopaedicsurgeon
  • October 9, 2016 at 10:33 PM
  • will2k
    • December 4, 2016 at 2:40 PM
    • #21
    Quote from the0rthopaedicsurgeon

    15 hours ago, the0rthopaedicsurgeon said: [Blocked Image: http://i.imgur.com/nN0VQFY.jpg]

    The warm lighting contrasting with the crisp blue sky is really neat

    keep it up :)

  • the0rthopaedicsurgeon
    • December 16, 2016 at 10:18 PM
    • #22

    Finished up the map a few days ago, 3d skybox completed and done some more optimisation, FPS seems a lot more stable now. I'm working on replacing the Bedford truck from Ham and Jam which Jed let me use, couldn't contact the texture artist so I thought I'd just make my own truck since I had a week spare. Hopefully I can get it textured in the next 2 days and get everything uploaded a few days early.


    3d sky:

    [Blocked Image: http://i.imgur.com/xouch9S.jpg]

    [Blocked Image: http://i.imgur.com/GOeseh1.jpg]

    [Blocked Image: http://i.imgur.com/6MxbVZ4.jpg]


    AEC Matador:

    [Blocked Image: http://i.imgur.com/2RFXCCp.jpg]

    [Blocked Image: http://i.imgur.com/1WpfEPM.jpg]

  • Radu
    • December 16, 2016 at 10:51 PM
    • #23

    It looks fantastic! I can't wait to play it :D

  • the0rthopaedicsurgeon
    • December 22, 2016 at 5:25 PM
    • #24

    Finished and uploaded:


    Steam: http://steamcommunity.com/sharedfiles/fi…s/?id=803177826


    Gamebanana: http://gamebanana.com/maps/193401


    Currently supports the 3 main game modes, but is optimised for Offensive.

    Credits: Neil 'Jed' Jedrzejewski Everyone at Ham and Jam Mapcore CGTextures

  • Minos
    • December 23, 2016 at 7:39 PM
    • #25

    Love this, top notch work!

  • the0rthopaedicsurgeon
    • December 31, 2016 at 3:15 PM
    • #26

    Thanks for the feedback @Bevielis. I definitely agree that the map feels pretty small - the original, unfinished Ham and Jam version was designed for 24 players and although I made it bigger, while still trying to keep it tighter than the stock maps, it could turn out that it's still too small. Depending on further feedback, I already have ideas for changes, and opening up more buildings to help disperse the players more.


    Also, I haven't touched Hammer in about 2 years, so I actually really enjoyed just mapping again. Even if this map didn't get a single download, I loved making this little world and putting all the details and life into it. I got really sick of mapping after finishing my L4D2 campaign but now I have tons of ideas again for DOI.

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