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  4. Non-Professional Recruitment

Resident Evil: Extermination - Recruitment-a-go-go!

  • Tequila
  • April 16, 2005 at 2:29 AM
  • Tequila
    • April 16, 2005 at 2:29 AM
    • #1

    http://%7boption%7d

    Well, gentlesirs, it is time to go public. I'll avoid needless repetition by saying that everything you could possibly want to know about the mod is on the site, so I'd appreciate it if you could have a goosey ganders - even if the RE series disgusts you.

    Basically, the challenge we currently face is escaping from the dreaded Catch-22 situation. That is, being criticised and ignored for using standard HL2 content, but, because of this public dismissing, not being able to get talent onboard to replace the placeholder stuff with custom love. Thus the need for recruitment!

    Give it a look, my fellow Mapcorians, and wish us luck!

  • JynxDaddy
    • April 16, 2005 at 2:50 AM
    • #2

    Wouldn't it be better to not 'rip off' an existing game series, not only to avoid possible legal issues - but to be creative.

  • Tequila
    • April 16, 2005 at 2:58 AM
    • #3
    Quote from JynxDaddy

    Wouldn't it be better to not 'rip off' an existing game series, not only to avoid possible legal issues - but to be creative.

    We're ripping off nothing. It's an original narrative set in the RE universe, and the reason we want to do it is because we're pretty much in love with the series and think it has a ridiculous amount of potential as a FPS - if done right.

    And thankfully, Capcom care not about mods based on their franchises, as long as they are non-commercial.

  • insta
    • April 16, 2005 at 4:03 AM
    • #4

    Good luck with the mod and recruiting!

    Although the setting has been done before numerous times, I still love zombies, which guarantees that I will download it if its ever released.

  • Minos
    • April 16, 2005 at 4:44 AM
    • #5

    I like what I see, looks a lot better and serious than the other RE mods Ive seen.

  • Tequila
    • April 16, 2005 at 10:46 AM
    • #6

    Thanks for the comments, guys. It's about time a RE mod came to fruitition, after so many failures in the past - I intend to see it happen in my lifetime.

  • RD
    • April 16, 2005 at 11:36 AM
    • #7

    i hope uve played re4

  • jimius
    • April 16, 2005 at 3:06 PM
    • #8

    Gun Survivor was a RE FPS, they made like 14 sequels

  • Tequila
    • April 16, 2005 at 7:56 PM
    • #9

    Certainly have played RE4; there's a lot to learn from it.

    And Gun Survivor is more of a lightgun game than a FPS. Plus they're rubbish, so I think we'd all rather forget about them.

  • ReNo
    • April 17, 2005 at 2:20 AM
    • #10

    Was it actually called "Gun Survivor" in the US, or was that just an adopted name? In the UK it was simply called "Survivor". Anyway, while it was a fairly crappy game, it wasn't as bad as most people made it out to be. It deserves some credit for taking the lightgun genre in a bit of a new direction by offering movement control and non-linearity, even if it didn't do it particularly well. Playing in an FPS and coming up against some of the classic RE enemies was also quite a novel and at times frightening experience - need I remind anybody of the first time they met RE2's trenchcoat tyrant enemy in survivor, or when you realise there are more than one of them out there to get you?

  • Tequila
    • April 17, 2005 at 2:28 AM
    • #11
    Quote from ReNo

    Was it actually called "Gun Survivor" in the US, or was that just an adopted name? In the UK it was simply called "Survivor". Anyway, while it was a fairly crappy game, it wasn't as bad as most people made it out to be. It deserves some credit for taking the lightgun genre in a bit of a new direction by offering movement control and non-linearity, even if it didn't do it particularly well. Playing in an FPS and coming up against some of the classic RE enemies was also quite a novel and at times frightening experience - need I remind anybody of the first time they met RE2's trenchcoat tyrant enemy in survivor, or when you realise there are more than one of them out there to get you?

    It was certainly a bit of fun, but when I played it I didn't even have a lightgun, so some of the enjoyment was lost of the annoying Dualshock controls. I didn't make the same mistake for the PS2 version, Dead Aim, which was a lot better and had a more developed story.

  • csharp
    • April 17, 2005 at 1:10 PM
    • #12

    Do you really have admission to use copyrighted (game)name "Residen Evil"?

  • RD
    • April 17, 2005 at 1:21 PM
    • #13

    i think the name Resident evil scares away more ppl than interests em.

  • Tequila
    • April 17, 2005 at 1:37 PM
    • #14
    Quote from csharp

    Do you really have admission to use copyrighted (game)name "Residen Evil"?

    Sigh, yes! I've said it so many times over the years, but once more can't hurt: Capcom allows others to use the 'Resident Evil' name as long as the enterprise is non-commercial. Which we are.

    And RD, you have a point, with the past failures of (lesser ) RE mods jinxing the franchise from a mod perspective, but we hope to remedy that. And RE4 has reinvigorated the series, bringing in a great deal of new fans.

  • Oski
    • April 17, 2005 at 2:24 PM
    • #15

    Looks very nice and moody. Despite the standard hl2 props. Good luck with the mod.

  • Tequila
    • April 17, 2005 at 3:45 PM
    • #16
    Quote from Oski

    Looks very nice and moody. Despite the standard hl2 props. Good luck with the mod.

    Thanks - we're doing the best we can with standard HL2 stuff, creating it prop for prop (by that I mean if you see a piece of graffiti or a streetlamp, then you can expect a custom version to replace it exactly in the future), but the quality of our work will increase ten-fold with some modellers and texture artists onboard.

  • csharp
    • April 17, 2005 at 9:08 PM
    • #17
    Quote from Tequila

    Sigh, yes! I've said it so many times over the years, but once more can't hurt: Capcom allows others to use the 'Resident Evil' name as long as the enterprise is non-commercial. Which we are.

    Ok

  • Tequila
    • April 18, 2005 at 3:04 AM
    • #18

    Aww, we've been mentioned on PHL. Brings a tear to my eye, and reminds me of the good 'ol days.

  • kleinluka
    • April 18, 2005 at 4:07 AM
    • #19

    Everybody gets mentioned on PHL these days if they really want to. Remember that mod that managed to get a screenshot of a fence on there?

  • InsaneSingingBlender
    • April 18, 2005 at 4:23 AM
    • #20

    http://www.planethalflife.com/screensho ... hap1_5.jpg

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