Hello everybody!
Recently I create some textures for an old map, it was the first time I had contact with creating and editing textures. They were snow textures that blended with csgo textures, so I did them with 1024x1024 resolution, like most of the textures present in CSGO.
Lately I've been working on a new project and decided to make some new textures to it, but a friend suggested me something that for some reason I never asked myself before. He suggested that I should edit an 4k texture and scale it down to 2k (2048x2048), and use only 2048x2048 textures on the map. I liked the idea, but then came the doubts: if this is even good, why other Source games do not do the same? I can understand csgo don't have textures with more than 1024x1024 because it is a 2012 game, but even the mods don't pass that line, and Insurgency that is a game who brings beautiful graphs for Source Engine, also uses no more than 1024x1024. This is very strange, since Source Engine supports textures in 4k. Are there any kind of limitations or problems using above 1024x1024 textures? Put enough 2k textures on a map can make it more beautiful? Textures in 2k weigh so much?
Thank you very much in advance
Sorry for my bad english.