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  4. Day of Infamy Mapping Contest

Day of Infamy Mapping Contest Discussion

  • Sprony
  • September 19, 2016 at 1:22 PM
  • Xanthi
    • December 21, 2016 at 5:27 PM
    • #141

    The purple and black checkered textures on csgo props should be fixed in our next patch.

    @Lizard env_wind should work in Day of Infamy. Though env_wind can be a bit buggy sometimes, when switching from one map to another.

  • Lizard
    • December 21, 2016 at 5:35 PM
    • #142
    Quote from Xanthi

    7 minutes ago, Xanthi said: The purple and black checkered textures on csgo props should be fixed in our next patch.

    @Lizard env_wind should work in Day of Infamy. Though env_wind can be a bit buggy sometimes, when switching from one map to another.

    I noticed that some of our custom trees are not acting with wind. Is this possible to be a model issue?

  • the0rthopaedicsurgeon
    • December 21, 2016 at 6:08 PM
    • #143
    Quote from Xanthi

    38 minutes ago, Xanthi said: The purple and black checkered textures on csgo props should be fixed in our next patch.

    @Lizard env_wind should work in Day of Infamy. Though env_wind can be a bit buggy sometimes, when switching from one map to another.

    Does this need fixing or will it be considered in judging? I'm pretty sure it's because those props are using a CSGO env_map called "metal_railing_cube" which isn't in DOI, and which seems corrupt if I try to export from CSGO. I was going to include edited VMTs with my map but don't want to cause file conflicts if it can be left as-is.

  • Xanthi
    • December 21, 2016 at 6:09 PM
    • #144
    Quote from Lizard

    31 minutes ago, Lizard said: I noticed that some of our custom trees are not acting with wind. Is this possible to be a model issue?

    Don't think it's a model issue. Most likely something in the vmt. Swaying effect is shader based

  • Xanthi
    • December 21, 2016 at 6:38 PM
    • #145
    Quote from the0rthopaedicsurgeon

    29 minutes ago, the0rthopaedicsurgeon said: Does this need fixing or will it be considered in judging? I'm pretty sure it's because those props are using a CSGO env_map called "metal_railing_cube" which isn't in DOI, and which seems corrupt if I try to export from CSGO. I was going to include edited VMTs with my map but don't want to cause file conflicts if it can be left as-is.

    Can be left as is, we added that vmt on our end and all the other cubemap materials from csgo.

  • Xanthi
    • December 22, 2016 at 2:44 AM
    • #146

    For anyone using the sdk_liberation.vmf as reference for setting up liberation on their own maps. We found a small issue with it. Apparently, the ins_spawnpoints team Number (int) was set to Insurgents, this should be set to security (see image). Security = Americans/Commonwealth and Insurgents = Wehrmacht. Thanks @Vaya for messaging me.


  • modtools
    • December 22, 2016 at 7:29 AM
    • #147

    yeh i had this on all my maps :D

    thx for fixing :D for future mapmakers

  • modtools
    • December 22, 2016 at 10:58 PM
    • #148

    one thing i wanna ask at the deadline date.

    I hope it isnt inappropriate, but when will the judging process be finished

    and when and how will we get inforrmations who has won something

    and which maps can get in the game (even if they did not win the contest).


    Thank you very much for your answer in advance.

    Gz Modtools

  • Harry Godden
    • December 23, 2016 at 12:18 AM
    • #149

    Good luck everyone who submitted!!!

    Time to take a nice break.

    :D

  • Lizard
    • December 23, 2016 at 12:35 AM
    • #150

    Hi everyone! I want to say two things. Thanks for hosting such a great contest and good luck for all the contestants :)

  • Andre Valera
    • December 23, 2016 at 12:37 AM
    • #151

    @Xanthi Your update broke Bure! Please fix this, or let us update our Map :)

    Players will see a Pink Error floating in front of them (I think there are missing glove assets) when playing as the Commonwealth in any map that is set to Cold (Map Properties -> World is cold = Yes)

    I tested this out in a custom map I made in 5 minutes to recreate the bug.

    It's unfortunate that our map happens to be the only map in the contest in which the Commonwealth is fighting during the Winter.

  • Xanthi
    • December 23, 2016 at 12:51 AM
    • #152
    Quote from Andre Valera

    12 minutes ago, Andre Valera said: @Xanthi Your update broke Bure! Please fix this, or let us update our Map :)

    Players will see a Pink Error floating in front of them (I think there are missing glove assets) when playing as the Commonwealth in any map that is set to Cold (Map Properties -> World is cold = Yes)

    I tested this out in a custom map I made in 5 minutes to recreate the bug.

    It's unfortunate that our map happens to be the only map in the contest in which the Commonwealth is fighting during the Winter.

    We don't have gloves yet for Commonwealth. But don't worry this an issue on our side. Will make a note and let you know if you need to recompile the map.

  • Andre Valera
    • December 23, 2016 at 12:54 AM
    • #153

    Thank you for a quick reply!

    Xanthi would like to update as soon as possible or at least have a temporary fix so that anyone playing won't get a bad first impression.

  • Xanthi
    • December 23, 2016 at 1:40 PM
    • #154

    @Andre Valera We will try to fix this asap on gamebanana. I think you can still update the workshop file yourself. Let me know please if you have any issues with updating it on the workshop.

  • Andre Valera
    • December 23, 2016 at 5:51 PM
    • #155

    @Xanthi Absolutely, a quick fix from our end will be to simply change Commonwealth to Allies in the txt file, no necessary recompile is required just a repacking of content. This situation seems sensitive since it's past the deadline, and normally that would not be allowed. Not sure how you would go about fixing this on gamebanana?

    Is there a temporary hotfix you could upload where you either remove the Pink Error Static Mesh that floats when a prop is missing, or drastically reduce it in size? or change the color!?

    I'm trying to figure out a way where we wouldn't need to update any files, not make anyone upset, or have 2 different versions of the map (since some servers don't update frequently would cause errors for certain users as discussed earlier in the contest)

    Thanks again for the help, trying to figure out the best way this can be resolved before everyone leaves for vacation :)


    One last question for now!

    When will we all be able to release noticeable updates on the workshop!? I think we all crossed the finish line, though I think some of us were already budgeting time for future updates!

    Guessing once you download all the valid entries from Gamebanana we would be okay to start updating the Workshop?

  • Andre Valera
    • December 24, 2016 at 12:52 AM
    • #156

    https://newworldinteractive.com/doi-beta-trail…-hotfix-dec-23/

    @Xanthi Since there is no hotfix for the gloves, is it cool for us to recompile/ update the workshop with major updates/ bugfixes/ additions?

    We won't touch the Gamebanana file, you can use that for your judging but we really can't have people downloading the map and disconnecting because it's unplayable.

    Asking you for clarification on this issue.

  • Xanthi
    • December 24, 2016 at 2:48 AM
    • #157

    @Andre Valera I understand, you can update the workshop file. Edit: We're releasing another hotfix today that includes a fall-back system for gloves when commonwealth is set as a team in a "worldiscold" map.

  • Vaya
    • December 24, 2016 at 11:13 AM
    • #158

    @Xanthi How does the new bombing mechanic work in terms of maps. I noticed in the beta patch notes every map had the skybox heightened for this. Decompiled a map and both the 3d sky and the world sky is now crazy big...

    Is this something we'll need to fix before/after judging?

  • Xanthi
    • December 24, 2016 at 2:51 PM
    • #159

    @Vaya After judging is fine but you can update the workshop file if you want. We won't judge the map on air support mechanics. That wouldn't be fair.

    The ideal height for the world sky is 2500 units for air support. 3d sky variates a bit in size, but important is that you can't see the planes suddenly disappear when they fly off the map and when they come in, they don't suddenly pop-up in the skybox.

  • Vaya
    • December 25, 2016 at 12:26 PM
    • #160

    we'll update after the judging. Would rather get a bunch of feedback too and use this break as an opportunity to refresh.

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