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[CSGO] Transition

  • The Horse Strangler
  • September 15, 2016 at 2:16 PM
  • Vorontsov
    • October 21, 2016 at 9:12 PM
    • #41

    I feel ya on the collisions

  • Shinigami
    • October 29, 2016 at 6:42 PM
    • #42

    I did a playtest ( just trying to find bugs and glitches, as the nav mesh is not well made ), and found multiple glitches! Here is a link to all of them!

    http://imgur.com/a/Va0Z5

  • The Horse Strangler
    • October 31, 2016 at 3:29 AM
    • #43

    Thanks for all the feedback dude but that's all fixed, lol. I didn't ship that version with any clipping really.

  • StoKer
    • November 1, 2016 at 1:51 AM
    • #44

    spectacular job with the level of detail

  • RA7
    • November 1, 2016 at 1:12 PM
    • #45

    New release?

  • General Vivi
    • November 4, 2016 at 12:45 PM
    • #46

    Map is looking fantastic!

  • The Horse Strangler
    • November 5, 2016 at 5:47 AM
    • #47
    Quote from RA7

    On 11/1/2016 at 6:12 AM, RA7 said: New release?

    THOON

  • The Horse Strangler
    • November 19, 2016 at 8:12 PM
    • #48

    Okay so for reals this time, map is coming out soon. Things left to do:

    • Final compile BSP, make sure it's all 100% gucci.
    • Do radar for both levels

    And that's pretty much it. Got busy with a bunch of art tests, updated blackgold for secret reasons, also landed a job at Gunfire Games! Past two months have been crazy busy. Thanks again for everyone providing feedback on bugs and stuff.

    Lastly I do not remember if I had mentioned this in an earlier post, but I plan to release all of the art from the map on the same day I officially release the workshop version. I don't have any documentation behind any of it (other than comments in the vmt's). I figured it best to have the thread here act as a mini AMA that others can see.

  • FMPONE
    • November 20, 2016 at 6:09 AM
    • #49
    Quote from MrTwoVideoCards

    9 hours ago, MrTwoVideoCards said: Okay so for reals this time, map is coming out soon. Things left to do:

    • Final compile BSP, make sure it's all 100% gucci.
    • Do radar for both levels

    And that's pretty much it. Got busy with a bunch of art tests, updated blackgold for secret reasons, also landed a job at Gunfire Games! Past two months have been crazy busy. Thanks again for everyone providing feedback on bugs and stuff.

    Lastly I do not remember if I had mentioned this in an earlier post, but I plan to release all of the art from the map on the same day I officially release the workshop version. I don't have any documentation behind any of it (other than comments in the vmt's). I figured it best to have the thread here act as a mini AMA that others can see.

    Congrats!

  • The Horse Strangler
    • November 20, 2016 at 11:12 PM
    • #50

    Here are some screens of the final version, radar included. Workshop link later today!




  • The Horse Strangler
    • November 20, 2016 at 11:43 PM
    • #51

    ALRIGHT HERE IT IS BOYZ

    I've also updated the OP with new links and new images. There's a few minor things I might have missed, but those will be updated soon. I'll be releasing the content soon along with some wires of the assets and stuff.

  • blackdog
    • November 21, 2016 at 9:26 AM
    • #52

    Congrats, this is really something!

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