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[CSGO] Transition

  • The Horse Strangler
  • September 15, 2016 at 2:16 PM
  • The Horse Strangler
    • September 15, 2016 at 2:16 PM
    • #1

    GO HERE FOR RELEASED VERSION

  • Quotingmc
    • September 15, 2016 at 2:37 PM
    • #2

    This map is visually incredible, especially in the subway itself! The lighting is amazing to the point where it looks like it is from a AAA game.

    Could we get an overview?

  • Pivac
    • September 15, 2016 at 2:42 PM
    • #3

    Visuals are amazing. Looks unique and different, like it is running in some other engine. Looking forward to testing this in game!

  • The Horse Strangler
    • September 15, 2016 at 2:42 PM
    • #4

    Layout overview coming soon. Compile times aren't friendly atm (aka 24 hours just for vrad).

  • Vorontsov
    • September 15, 2016 at 2:43 PM
    • #5

    Those are some sick subway tunnels

  • MadsenFK
    • September 15, 2016 at 2:57 PM
    • #6

    What is this, Source 2?

  • SirK
    • September 15, 2016 at 3:03 PM
    • #7

    I will not believe that this is CS:GO until I see it running on my pc :D Awesome work! :D

  • Vaya
    • September 15, 2016 at 3:29 PM
    • #8

    between this and import I think you guys can take the title of lighting gods. Doesn't look like source.

  • spa
    • September 15, 2016 at 3:51 PM
    • #9

    You have some tricks your willing to share to achieve this kind of lighting / bloom ? :D

    Looks amazing, keep it up!

  • The Horse Strangler
    • September 15, 2016 at 3:55 PM
    • #10
    Quote from spa

    3 minutes ago, spa said: You have some tricks your willing to share to achieve this kind of lighting / bloom ? :D

    Looks amazing, keep it up!

    I plan to release all of the art shortly after I publish it to the workshop.

  • VIOLATION
    • September 15, 2016 at 4:13 PM
    • #11

    This really does look fantastic, seriously great work on this. Composition of each screen is spot on and I love the color choices. Not sure why either, but I really love looking at those cloth-type ducts. Just very organic looking I suppose. Can't wait to see this released!

  • sevin
    • September 15, 2016 at 11:15 PM
    • #12

    Wow, what a gorgeous map. You say you're going to detail how you've done the lighting once you publish the map?

  • Squad
    • September 16, 2016 at 12:35 AM
    • #13

    Looks fucking amazing! The lighting is superb. I'm not a fan of how the foliage is turning out in the last 2 pics though. But I'm looking on a tablet, so this might not be the best judgement :) Either way, great work!

  • holiestcows
    • September 16, 2016 at 3:18 AM
    • #14
    Quote from Squad

    2 hours ago, Squad said: Looks fucking amazing! The lighting is superb. I'm not a fan of how the foliage is turning out in the last 2 pics though. But I'm looking on a tablet, so this might not be the best judgement :) Either way, great work!

    The foliage definitely has a lighting issue right now, Horse will be working on a way to address that. Glad you like it though. :)

  • blackdog
    • September 16, 2016 at 6:03 PM
    • #15

    Wow this is incredible! Congrats for making such a beautiful map

  • FMPONE
    • September 16, 2016 at 9:38 PM
    • #16

    Congrats guys! Can't wait to run around the final version :)

  • Thurnip
    • September 16, 2016 at 9:51 PM
    • #17

    brutal!!!! :D

  • Minos
    • September 16, 2016 at 10:19 PM
    • #18

    Looks amazing, great job :)

  • grapen
    • September 16, 2016 at 10:34 PM
    • #19

    The second shot made me think of Winding Tunnels from FF7. Cool stuff!

  • El_Exodus
    • September 17, 2016 at 12:44 AM
    • #20

    That's just looking incredible! Really looking forward to see the final version in game.

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