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Re-compiling valve maps

  • zombi
  • August 15, 2016 at 10:29 PM
  • zombi
    • August 15, 2016 at 10:29 PM
    • #1

    Hey mapcore. I have some problems with re-compiling valve maps(Cobble, Dust, Cache - I know it's fmpone map, but still official map on tournaments etc.).

    In CSGO SDK:

    So, when I decompiled Cache to .vmf and after some changes compiled to .bsp everything was works. But in game I didn't see all of the blocks that have been marked as "func_detail" in hammer. In the game, these walls didn't exist. I was trying to deselected from this function but still this didn't work.

    Spoiler How it looks in game(black props and bad lighting is my fault, but it doesn't change anything, because I fix this in other file and wall still didn't exist)

    In Source Filmmaker - Launch SDK:

    Next thing is Filmmaker. I want make small change on Cache for my friend(this change is simply remove of a single door model), who will be use this map in Filmmaker. But when I trying compiling map(step by step as in this guide - http://steamcommunity.com/sharedfiles/fi…s/?id=592178213) after these change I have errors and it's stop compiling.

    Spoiler There is full log file: http://www.speedyshare.com/jdzJV/cache-example-filmmaker.log

    It's stop there:


    I hope I don't forget about anything but if someone need any information to help me, just write. Thx for you'r time. Peace out!

  • zombi
    • August 20, 2016 at 3:33 PM
    • #2

    I think it's fix. If you want work, and make some changes on valve maps, you just need to download the map from workshop, then everything should be fine.

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