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DM-Skydrill A small UT 4 player DM map

  • Mr E
  • August 15, 2016 at 1:53 PM
  • Mr E
    • August 15, 2016 at 1:53 PM
    • #1

    During the summer I've been working on this map that takes place on a huge laser drill powered by Liandri. It's designed to be played by 4 players for some fast action deathmatch. There is still a lot to be done on the map just posting it here to get some feedback.

    Download the map (updated 24-01-2017)


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  • Mr E
    • August 18, 2016 at 1:28 PM
    • #2

    Updated the map with some decals and made some changes to the lightning and water also placed some of the sounds.

    Will update the thread with a new download link soon(updated!)

  • RA7
    • August 18, 2016 at 3:52 PM
    • #3

    Pretty sweet.. :)

  • Mr E
    • September 19, 2016 at 5:12 PM
    • #4

    Finally got my editor up and running again after a month without Internet (the editor broke so no offline mode) and I also made an upgrade from my GTX 670 to a GTX 1070.

    Any feedback is appreciated i'm going to upload a version to download as soon as the compile is done. (update it's here: https://mega.nz/#!VAxhlIRS!aDg…ZyPDgx2MWKN1M1k )

  • Mr E
    • September 24, 2016 at 5:49 PM
    • #5

    Did some small changes and played around with the surrounding environment since the water made the reflection look weird.


  • Mr E
    • October 4, 2016 at 5:57 PM
    • #6

    Just updated the map, grab it here

    Bonus: a quick gameplay video

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  • Czoolz
    • October 14, 2016 at 5:02 PM
    • #7

    Looks pretty neat, would love to play it with some people. Do we have a community playtest server for UT on Mapcore?

  • Mr E
    • October 28, 2016 at 6:13 PM
    • #8
    Quote from Czoolz

    On 10/14/2016 at 6:02 PM, Czoolz said: Looks pretty neat, would love to play it with some people. Do we have a community playtest server for UT on Mapcore?

    Thanks!


    I just made a new bake of the map (download here updated 28-10-2016) gonna post a few updated pics and a new gameplay video in a moment.


  • Mr E
    • November 15, 2016 at 5:55 PM
    • #9

    Just updated the map Download it here

    -added a few props

    -added some more dirt decals

    -changed the fogs color to gray


  • Lkarlsson
    • December 10, 2016 at 1:47 PM
    • #10

    Very visually appealing, dense and the size seems appropriate for the amount of players you're going for. The layout was easy to read and it didn't take long to memorize the positions of weapons. I also appreciate when a level offers small gameplay choices, such as the multiple paths up the lower elevators, with the optional side-ramps and elevator jumps to the next floor. One part I felt disrupted the flow were the elevators leading to the top floor, which I felt had a too narrow top platform. My first time I ran straight off the platform and died, and even with prior knowledge it seemed finicky. Possible solutions could be to extend the landing platform, block it off, or perhaps to put the elevator on the back of the pillar, facing the player toward the center of the map when getting to the top. Great work!

  • Mr E
    • January 3, 2017 at 4:01 PM
    • #11

    Wow this is a huge moral boost!, yeah re placing the elevators is a lot of work but it would make the jump less tricky and make the player explore more of the area behind the pillars. Next version of the map is going to have armor placements placed in certain areas after some of the UT communitys said that there was no effective way to counter the Flakcannon on the above floor.

  • Mr E
    • January 24, 2017 at 8:50 PM
    • #12

    New version is up get it here


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  • WhatGrenadeWhere
    • January 25, 2017 at 2:56 AM
    • #13

    That is a sick ass map. Simplicity at it's finest.

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