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[CS:GO] de_austria (WIP)

  • Radix
  • June 22, 2016 at 5:08 PM
  • Radix
    • February 4, 2019 at 5:31 PM
    • #81
    Quote from RadimaX

    6 hours ago, RadimaX said: One part inside had very little going on but cannot put my finger on it really so i just edited the picture slightly so you can see what i mean, always felt i wanted more of that nice variation: I know you keep it bright inside for clear visibility but that does not have to mean 100% same texture all the way around, ofc not saying red/blue walls like nuke but a TINY change like this?Players can still stand out clear as day while simultaneously bringing some of the reoccuring textures from the outside of the map just play around with your imagination to give it more "flavour"

    Yeah, I've never been happy with the whole indoor areas. I've already done something similar to your suggestion. For example the main corridor in the middle has a yellowish wallpaper texture now. Still not happy with it, but at least a little bit better...

    Quote from RadimaX

    4 hours ago, RadimaX said: But i have a small suggestion however in one of the rooms where you got a dangly lamp clip hanging quite far down from the ceiling, yes i know its not the end of the world but just hear me out: as a compromise for removing the light you could cut up that ceiling like i drew up (badly) in photoshop just to convey my idéa, 3 windows exist above & could be opened up for Flashes etc Obviously the hole can be whatever size you make it, i just illustrated a small one to save some time. The insides could be expanded on to allow people jumping around more freely without hitting clips from time to time which results in more than just an illusion of extra space but actually expands it on the inside parts of the level for our enjoyment while still staying lit the same with that cozy and memorable town feeling over the industrial lamp. Considering it is not the HUGEST map i bet you can afford some extra geometry on the inside even if 1 lamp model is still more efficient haha If 1 window or more ever open the grenades could start raining down lol...might not be very useful but just a bonus i "threw in here" :D Or alternatively just raise that Light up flush with the beam!

    I like the idea of opening the windows for nades. I've already made some changes to the room you are talking about, because it turned out to be one of the most important areas of the map, but it always was way too narrow and boring.

    I thought about it for a while and don't see any downsides from opening the ceiling + windows, so I will give it a try, I guess.

    These edited pictures look pretty cool btw. ?

  • Squad
    • February 5, 2019 at 10:40 AM
    • #82

    Cool idea. But instead of a hole in the floor I would go for something like in the picture below (not the best reference though). Make a catwalk following the outside wall and the wall with the paintings (edited picture above), this way the walls where grenades are most likely to hit will be clean and free and it eliminate the chance of grenades getting stuck on the upper floor. I think it also makes more sense thematically :)

    [Blocked Image: http://topdoityourself.com/wp-content/uploads/2015/11/aebff5640a5d70bd4fedd598e552866a1.jpg]

  • Radix
    • March 6, 2019 at 9:07 PM
    • #83

    Finally found some time to give it a try and opened the ceiling as suggested above. (Thanks @RadimaX and @Squad for sharing your ideas.)

    I tried out different things, but at the moment it's a mix of second floor+railing and some renovation work going on (so that I could remove the railing partially for easier grenade throws)

    [Blocked Image: https://i.imgur.com/zeDil7T.jpg]

    Also opened the (upper) wall to middle ("main hall") so that you can throw grenades there from the small room shown on the picture ("storage room") (or opposite direction).

    The room is also larger now. Still not the most exciting room, but all in all I think it's a lot better than it was before.

    [Blocked Image: https://i.imgur.com/lOISCwY.jpg]

    [Blocked Image: https://i.imgur.com/Q5qZWwE.png]

  • blackdog
    • December 12, 2019 at 11:22 PM
    • #84

    Who said games are not educational? As soon as I saw the lockscreen the other night, I knew it was Halstatt

    (tbh I memorised the name thanks to pictures a friend posted on fb a few years back but hey, my first thought when i saw this was de_austria!!11)

  • Radix
    • December 13, 2019 at 12:42 AM
    • #85
    Quote from blackdog

    1 hour ago, blackdog said: Who said games are not educational?

    ?:)


    Btw... The other day I saw the picture below while surfing the web and immediately recognized Hallstatt. For a second I thought that I would have to read something like "terrorist practiced bomb attack on Austria in popular video game" bullshit, but it was just a fire. Luckily the fire fighters could prevent greater damage. Still sad to see this. Hope they can reconstruct the historic buildings... ☹️

    [Blocked Image: https://image.kurier.at/images/cfs_landscape_616w_347h/3962297/46-151275425.jpg]

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