Quote from RadimaX6 hours ago, RadimaX said: One part inside had very little going on but cannot put my finger on it really so i just edited the picture slightly so you can see what i mean, always felt i wanted more of that nice variation: I know you keep it bright inside for clear visibility but that does not have to mean 100% same texture all the way around, ofc not saying red/blue walls like nuke but a TINY change like this?Players can still stand out clear as day while simultaneously bringing some of the reoccuring textures from the outside of the map just play around with your imagination to give it more "flavour"
Yeah, I've never been happy with the whole indoor areas. I've already done something similar to your suggestion. For example the main corridor in the middle has a yellowish wallpaper texture now. Still not happy with it, but at least a little bit better...
Quote from RadimaX4 hours ago, RadimaX said: But i have a small suggestion however in one of the rooms where you got a dangly lamp clip hanging quite far down from the ceiling, yes i know its not the end of the world but just hear me out: as a compromise for removing the light you could cut up that ceiling like i drew up (badly) in photoshop just to convey my idéa, 3 windows exist above & could be opened up for Flashes etc Obviously the hole can be whatever size you make it, i just illustrated a small one to save some time. The insides could be expanded on to allow people jumping around more freely without hitting clips from time to time which results in more than just an illusion of extra space but actually expands it on the inside parts of the level for our enjoyment while still staying lit the same with that cozy and memorable town feeling over the industrial lamp. Considering it is not the HUGEST map i bet you can afford some extra geometry on the inside even if 1 lamp model is still more efficient haha If 1 window or more ever open the grenades could start raining down lol...might not be very useful but just a bonus i "threw in here"
Or alternatively just raise that Light up flush with the beam!
I like the idea of opening the windows for nades. I've already made some changes to the room you are talking about, because it turned out to be one of the most important areas of the map, but it always was way too narrow and boring.
I thought about it for a while and don't see any downsides from opening the ceiling + windows, so I will give it a try, I guess.
These edited pictures look pretty cool btw. ?