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Making model based cars in cs:go

  • diotk
  • June 21, 2016 at 4:02 PM
  • diotk
    • June 21, 2016 at 4:02 PM
    • #1

    So I've been trying to get prop_vehicle_driveable or prop_vehicle to work in cs:go. I extracted the jalopy.txt script and the vehicle model and textures from Half-Life 2: Episode Two. The problem I'm facing now is that when I spawn in the jeep goes backwards until it hits a wall (This can be fixed in the prop_vehicle by checking 'animate every frame' under the flags, but no idea how to fix it for prop_vehicle_driveable) Also when I try getting into the jeep the camera moves a bit but locks in a position that faces the side of the vehicle you were facing before entering the vehicle. (So let's say you're standing left of the car facing it, when you get in the car you will be looking right instead of forward) Also upon entering the car you cant move at all, you can't drive and you can't get out again, you can only use the console to restart the round or something else. I've been looking into this for a while now and I know it's possible:Video #1Video #2 I have found a download of two vScript files that are supposed to make this work by FlyguyDev, but I haven't been able to set them up correctly (I've been trying but the most I get is a infinite loop in console about 'overrideView' being invalid)

    Here are the two Scripts: jalopy_info ; vehicle

    Sorry for the wall of text :D

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