1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Making model based cars in cs:go

  • diotk
  • June 21, 2016 at 4:02 PM
  • diotk
    • June 21, 2016 at 4:02 PM
    • #1

    So I've been trying to get prop_vehicle_driveable or prop_vehicle to work in cs:go. I extracted the jalopy.txt script and the vehicle model and textures from Half-Life 2: Episode Two. The problem I'm facing now is that when I spawn in the jeep goes backwards until it hits a wall (This can be fixed in the prop_vehicle by checking 'animate every frame' under the flags, but no idea how to fix it for prop_vehicle_driveable) Also when I try getting into the jeep the camera moves a bit but locks in a position that faces the side of the vehicle you were facing before entering the vehicle. (So let's say you're standing left of the car facing it, when you get in the car you will be looking right instead of forward) Also upon entering the car you cant move at all, you can't drive and you can't get out again, you can only use the console to restart the round or something else. I've been looking into this for a while now and I know it's possible:Video #1Video #2 I have found a download of two vScript files that are supposed to make this work by FlyguyDev, but I haven't been able to set them up correctly (I've been trying but the most I get is a infinite loop in console about 'overrideView' being invalid)

    Here are the two Scripts: jalopy_info ; vehicle

    Sorry for the wall of text :D

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  2. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  3. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  4. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    October 14, 2026 at 12:10 AM
  5. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  6. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  7. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  8. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  9. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™