Same here ![]()
Quake Champions
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Quote from blackdog
8 hours ago, blackdog said: Thanks for the sarcasm guys. Since I mean what I say, can you explain the flaw in my reasoning?
I know experienced players like to differentiate themselves from newbs, but I think that "mastery" of movement can be offered in different ways. See UT with wall jumps and the likes.
bunnyhopping was a thing in CS as well, is not like it's still a thing 15 years later.
The flaw in your reasoning is that removing bunny hop from Quake is like removing jumping from Mario, or the dash spin from Sonic. It's part of the core of the game, it's what makes Quake's movement so unique and smooth, it adds momentum to the players flow because coming to a complete stop is "punished" by slowing you down, so you have to ramp up speed again, this makes you feel like you should always be in constant movement in Quake -- To me, that's what makes Quake stand out from the crowd.
Just because it started out as a "bug" in the original Quake's physics, it doesn't invalidate it's significance, I wish all gameplay bugs had this kind of magnitude.

You also did not offer a tangible reason on why you really think bunny hopping should not be in Quake other than comparing it's absence in CS and UT. (CS is a much slower paced game, where constantly moving or jumping around is not part of the game's core, so bunny hopping doesn't really offer much there. UT's movement is also a bit more erratic in flow because of it's iconic dodge.)
Quote from SotaPoika11 hours ago, SotaPoika said: It seems a new closed-beta wave starts for this weekend?
They're opening it up again today.!
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Quote from [HP]
2 hours ago, [HP] said: The flaw in your reasoning is that removing bunny hop from Quake is like removing jumping from Mario, or the dash spin from Sonic. It's part of the core of the game, it's what makes Quake's movement so unique and smooth, it adds momentum to the players flow because coming to a complete stop is "punished" by slowing you down, so you have to ramp up speed again, this makes you feel like you should always be in constant movement in Quake -- To me, that's what makes Quake stand out from the crowd.
Just because it started out as a "bug" in the original Quake's physics, it doesn't invalidate it's significance, I wish all gameplay bugs had this kind of magnitude.

You also did not offer a tangible reason on why you really think bunny hopping should not be in Quake other than comparing it's absence in CS and UT. (CS is a much slower paced game, where constantly moving or jumping around is not part of the game's core, so bunny hopping doesn't really offer much there. UT's movement is also a bit more erratic in flow because of it's iconic dodge.)
They're opening it up again today.!
Thanks for argumenting.
Just to be clear I wasn't saying "bunnyhop disappeared from CS so has to disappear from Quake", I'm well aware they are polar opposite in terms of gameplay, neither I think all bugs that end in happy accidents need to be removed... but like @Klems explained very well, this just makes it look like the game is stuck in the past.
This is not necessarily a bad thing, but my thinking is that Rocket Jumping adds a feature that can't be replicated in any other way (unless you consider adding pick-ups of sorts), while Bunny Hopping is just basic movement (we all agree is part of the core). If the point is speed and inertia I'm pretty sure that it is possible to find a way to make this more widely accessible? I mean you could still jump around to be a harder target...
I guess it was especially annoying me in the video because like Klems I find it sort of disorienting/nausea inducing. Maybe not so much if I was actually playing it...
Unlike Klems I don't think that double tapping (or other combinations) are shit on principle, something's gotta give and in a fast game you'd rather compact commands like that compared to adding buttons. And you can have contextual stuff happening for traversing, I mean same button behaviour for wall-walk and vault over, for example.
Hope makes sense.
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Bhops was just one of those happy accidents. Like Penicillin.
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I got in thanks to @BJA and I fucking love it. It plays and feels like Quake. It's fast, fluid and brutal. The maps are gorgeous and overall it just feels like home. I played TDM with friends and I didn't feel the need for Champion abilities at all so I can't say much about that yet. The only thing that bothered me is that they keep saying the same goddamn thing over and over. It's so annoying, that after 30 minutes of play I just turned the sound of because I couldn't handle it anymore.
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I played it a lot more and unfortunately got my ass handed to me several times. It appears I've gotten too old to keep up with these fast games

Anyway, like I said before, the maps are stunning. Even though little remains of the original id Software team, the studio still has this unique style that I simply don't see anywhere else. Just like you can see it's a Blizzard game, the same goes for id. Having said that, Q3DM6 has never been or looked better. All three maps play great. Lots of room to maneuver, plenty of tactical choices and good layouts. I did notice that the spawn points need some work, because I often spawned on top of someone else.
Bought some Champions too. I like Scale Bearer his Bull Rush ability. Visor his ability isn't that helpful. Nyx her Ghost Walk is great too. It adds additional tactical layers to the game, but it doesn't overdo it. The game runs very smooth, matchmaking is on point, but the waiting times could be reduced a bit, the same goes for the warm up time.
Vanity items and loot boxes don't interest me. But I do like that you can buy the original Quake rocket launcher or the Quake 3 machine gun, etc.
Overall very impressed with it so far.
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It's official, I'm Quaddicted!
Oh, apparently I still got it too

[Blocked Image: http://i.imgur.com/vmydO3w.jpg]
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No key for me
Did the NDA drop? More and more Videos and Reviews getting uploaded 0oNo key for me
Did the NDA drop? More and more Videos and Reviews getting uploaded 0o -
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Oh yeah? Well, take this:
KDX6-X22G-K3EE-4U4D-C33X
FHM9-N48E-U4GU-8Q7E-H63M
UGD6-X69B-F7YD-4G9X-R97F
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Here's three more.
HGR2-H44B-K2NQ-7P7U-B76N
DMM7-M29E-D2RN-6C6H-D69U
BDY6-N27N-E4UQ-9Q9M-U64D
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love you guys
Ive taken this one BDY6-N27N-E4UQ-9Q9M-U64D 
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Looks like we'll be able to discuss everything openly and post screenshots very soon:
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Redeemed this one: FHM9-N48E-U4GU-8Q7E-H63M
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Quote from Radu
17 hours ago, Radu said: Looks like we'll be able to discuss everything openly and post screenshots very soon:
Totally forgot, we did a livestream last Saturday:
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Oh man, the ending line is so good it made me laugh.
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I see you, suka blyat'!
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Yo that launcher is fucking garbage. I'm re-downloading this game for the third time already. If this keeps happening I won't be able to play it, thanks Bethesda.
EDIT: sorry, I meant fourth time
EDIT2: now I need to validate the files for some some reasons, looks like it will take as long as the full download
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