de_colosseum [WIP]
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Quote from RedHawk
1 hour ago, RedHawk said: Ohh, wow... that´s the 3rd best thing that´s happened to me today and possibly all year. Really makes me feel good to see that my favourite "map maker" commented here. Thanks a lot!
Keep working on the map and stay dedicated, more people will comment. Overall though, Rome is definitely a beautiful place in areas, I hope to see you follow through with the theme.
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As I said, I mostly finished both mid and A site. Here it is on the workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=700501278
I still need to add cover though, but I´d like to take some feedback on which parts of the map it´d be best to add cover.
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Judging form the screenshots posted in the Workshop I see some very longs sightlines there.
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Quote from Shibou
42 minutes ago, Shibou said: Judging form the screenshots posted in the Workshop I see some very longs sightlines there.
yep, still got to add a lot of cover and walls. This was just a quick "finish" to get it on the workshop. Hopefully get some feedback and place walls and cover depending on the feedback.
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Where is the Colloseum you promised in the title?

I think Bombsite B and T spawn are to close to each other. CTs can hardly arrive before Ts. Besides the direct straight lines and paths stil appear a bit to simplistic to me. The ruins in the center of the map are interesting imo. keep it up!
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Quote from Shibou
24 minutes ago, Shibou said: Where is the Colloseum you promised in the title?

I think Bombsite B and T spawn are to close to each other. CTs can hardly arrive before Ts. Besides the direct straight lines and paths stil appear a bit to simplistic to me. The ruins in the center of the map are interesting imo. keep it up!
Hmm, I see. To make it harder for Ts to get to B site I could switch the walls so the Ts have to go around. As of the ruins in the middle... they´re mostly there for aesthetic reasons to make the map look "denser." But I may open up a path if I see that could make gameplay better. I do have to work on the long sightlines, true. But I´m taking my time. I´m currently in "exam era" so I´m not putting much time to mapping.
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T spawn looks far too close to B, and in fact it looks like you can see right into B from t spawn. That's a really bad sight line if so.
Your map also features a bunch of really long, straight, narrow pathways that look boring and difficult to fight in. The pathway outside of A seems a little too out of reach, and would probably be a chore just to access.
Also, as a last note, just judging from the overview it looks like your map is missing cover in a lot of areas, which is probably why it looks so empty. Add cover in key areas to add depth to your map.
Best of luck!
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Quote from Plat
13 minutes ago, Plat said: T spawn looks far too close to B, and in fact it looks like you can see right into B from t spawn. That's a really bad sight line if so.
Your map also features a bunch of really long, straight, narrow pathways that look boring and difficult to fight in. The pathway outside of A seems a little too out of reach, and would probably be a chore just to access.
Also, as a last note, just judging from the overview it looks like your map is missing cover in a lot of areas, which is probably why it looks so empty. Add cover in key areas to add depth to your map.
Best of luck!
From these 2 comments here is what I think I can do to improve:
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looks cool
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