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[Wip] Train

  • Fullauto
  • April 10, 2005 at 7:36 PM
  • Fullauto
    • April 10, 2005 at 7:36 PM
    • #1

    Everyone starts on guns, I thought starting on vehicles would be more useful as far as mapping is concerned, so I started on a train model. I haven't worked on this for about two months now (uni kinda got in the way). No fancy renders, because I don't know how. No smoothing, because I didn't understand it back then.

    Anyway, I'm probably going to resume work on it soon (even though Valve put a prop of a switcher in de_train grrr....), so I thought I'd post it up for some c'n'c

    [Blocked Image: http://www.zen58644.zen.co.uk/images/zetrain4.jpg]

    [Blocked Image: http://www.zen58644.zen.co.uk/images/zetrain5.jpg]

    Real thing:

    [Blocked Image: http://www.zen58644.zen.co.uk/images/zetrainref.jpg]

    As you can see, the biggest problem will probably be the undercarridge, it's more complicated than the main train body.

  • jayrabbit
    • April 10, 2005 at 7:40 PM
    • #2

    Looks nice.

    The headlight and the grille are too detailed. A normal map would do it as well.

  • Mazy
    • April 10, 2005 at 7:40 PM
    • #3

    looking good so far, now keep adding details ~~~

  • DaanO
    • April 10, 2005 at 7:42 PM
    • #4

    Actually, i'd add as much detail as you want, for practise.

  • jayrabbit
    • April 10, 2005 at 8:02 PM
    • #5

    The problem are not the details themselves. The problem is the "poly per detail number"

  • Fullauto
    • April 10, 2005 at 8:20 PM
    • #6

    Cheers for the comments guys, everything helps

    As regards details, while I'm paying lipservice to polycounts, I'm not too worried about them at the moment - getting a model done in any shape or form would be a great achievement for me

    Still learning as I go along, just learnt how to use extrude effectively, proving to be a major boon

  • Lee3dee
    • April 10, 2005 at 8:57 PM
    • #7
    Quote from jayrabbit

    The problem are not the details themselves. The problem is the "poly per detail number"

    since its for HL2 i think, then make a high rex version and a low and normal map it, should look sweet with all that detail

  • Minos
    • April 12, 2005 at 7:49 PM
    • #8

    Looks cool full. I tried to model one of those some time ago, but never finished.

  • csharp
    • April 12, 2005 at 9:35 PM
    • #9

    That looks great.. keep it high

  • Fullauto
    • April 13, 2005 at 2:03 AM
    • #10

    [Blocked Image: http://www.zen58644.zen.co.uk/images/zetrain7.jpg]

    Just a quick update. Did some smoothing (didn't all go according to plan, I'll touch on that next time) and did the first set of rails. Now I look at it, the railings probably need to be scaled up a little....

    Thanks again for the comments guys

  • csharp
    • April 13, 2005 at 1:57 PM
    • #11

    jeah, still cool

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