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dm_attic

  • KoKo5oVaR
  • April 10, 2005 at 7:28 PM
  • KoKo5oVaR
    • March 4, 2006 at 3:42 PM
    • #21

    O K guys, it's time for a little thread necromancy! here's some new screenies of the map which still wip . I have a smooth framerate at the moment with my amd 2000+ and my radeon 9800 pro, and i hope that i can stay on this line :/.

    All suggestions appreciated!§!&1

    ( watchout 500k )

    [Blocked Image: http://kokosovar.free.fr/wipattic1.jpg]

    [Blocked Image: http://kokosovar.free.fr/wipattic2.jpg]

    [Blocked Image: http://kokosovar.free.fr/wipattic3.jpg]

    [Blocked Image: http://kokosovar.free.fr/wipattic4.jpg]

    [Blocked Image: http://kokosovar.free.fr/wipattic5.jpg]

  • insta
    • March 4, 2006 at 3:43 PM
    • #22

    Looks sweet! Quick suggestion : when jumping on the eject button on the SNES, the cartridge pops out?

  • von*ferret
    • March 4, 2006 at 3:47 PM
    • #23

    bahaha thats amazing!

  • von*ferret
    • March 4, 2006 at 3:47 PM
    • #24

    are you using LOD's for things like the lego characters and such?

  • KoKo5oVaR
    • March 4, 2006 at 3:57 PM
    • #25

    insta yeah, i thought to that too, but i've prefered doing the snes in one model (understand lazyness)

    @vonfeter Nope ferret, I haven't do lod's, i should, cause the lego model is around something like 600 polys

  • von*ferret
    • March 4, 2006 at 4:03 PM
    • #26

    you could easily reduce that for the LOD

  • ⌐■_■
    • March 4, 2006 at 4:05 PM
    • #27

    wow, stunning man!

    I can't wait to play your map! One suggestion tho; add some more rubbish like papers, maybe a empty chips-sack/papers etc.

    I love the colours too! The whole ambience around it! Oh and nice how you included your own sketches in it too! just awesome.

  • KoKo5oVaR
    • March 4, 2006 at 4:12 PM
    • #28

    I'd love doing some complex models like clothes or rubbish papers tomatoz, but the collision models are limited around 20 parts or so. One day. i'll map for unreal.

    And about insta suggestion, i'll have to turn the tv off too when you eject the cartridge.

    [Blocked Image: http://kokosovar.free.fr/wipattic6.jpg]

  • ⌐■_■
    • March 4, 2006 at 4:20 PM
    • #29

    Well, there's allready enough custom stuff in your map to make it look totally awesome, so ok

    Is that screen animated? How long before release?

  • von*ferret
    • March 4, 2006 at 4:47 PM
    • #30

    is the text on that tv backwards? I got major glare on my monitor and can't make it out.

  • Schmung
    • March 4, 2006 at 5:03 PM
    • #31

    That is the shit. Love it.

  • Grinwhrl
    • March 4, 2006 at 5:08 PM
    • #32

    thats looking so pimp, I cant wait to play it.

  • Flight40
    • March 4, 2006 at 5:35 PM
    • #33

    Looks fantastic! I'm loving the ambience.

  • Minos
    • March 4, 2006 at 6:45 PM
    • #34

    That's awesome koko! Nice custom content.

  • KoKo5oVaR
    • March 4, 2006 at 6:58 PM
    • #35

    @tomatoz yus, the screen is an animated texture, i've taken the pictures from a rom

    @ferret It's indeed backward :/, I've fucked the UV when i made the tv (almost 1 year ago now), but i think i'll remake the mesh and texture of it

  • ⌐■_■
    • March 4, 2006 at 7:24 PM
    • #36

    awesome x 3

  • Games
    • March 5, 2006 at 9:54 AM
    • #37

    Wow it looks great i would love to see this for cssource

  • RA7
    • March 5, 2006 at 10:49 AM
    • #38

    Very nice indeed. ANy idea when u will release it?

  • RD
    • March 5, 2006 at 12:00 PM
    • #39

    unbelievable, but you better make this for CSS.

  • KoKo5oVaR
    • March 5, 2006 at 12:10 PM
    • #40

    RA7 "when it's done"

    RD Yeah, i think that i'll make it for both hl2dm and Cssource

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