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VMT Editor - fast and simple editor for vmt files

  • Yanzl
  • May 9, 2016 at 9:51 PM
  • Minitiv
    • April 14, 2017 at 12:42 AM
    • #41

    How fix this error?

  • Yanzl
    • April 14, 2017 at 1:57 AM
    • #42

    @Minitiv Can you describe the steps to reproduce the error? Haven't seen this one before. Also post your system specifications.

  • Minitiv
    • April 14, 2017 at 3:00 AM
    • #43
    Quote from Yanzl

    1 hour ago, Yanzl said: @Minitiv Can you describe the steps to reproduce the error? Haven't seen this one before. Also post your system specifications.

    this error happing when I loading PNG \ VTF its all starts from VMT Editor 1.3.2 \ 1.3.3 \ 1.3.4 versions same error. To be honest i dont know why this is happing. :I Well at least VMT_Editor_1.3.1 - works perfectly fine.

  • text_fish
    • April 14, 2017 at 6:42 PM
    • #44

    I've been meaning to post a feature request for ages but I keep forgetting, so I'm going to drop everything I'm doing right now and post it. Here goes ... feature request incoming ... NOW!

    Would it be possible to auto-generate a hammer preview texture when you create a blend material? Like the ones where there's a diagonal line through the middle and on each side you see the two textures that are included in the blend material? I think that would be neat, and super helpful when you're working on a map with lots of complex interlocking displacements.

  • Yanzl
    • April 14, 2017 at 7:40 PM
    • #45

    @Minitiv Are you using integrated Intel graphics? Found a bug that causes it to fallback to oldest OpenGL version. Can you try this version and see if it's fixed: http://gortnar.com/vmt/VMT_Editor.exe

    @text_fish I think that would be possible to implement, though it'll probably take some time before it's done.

  • Minitiv
    • April 17, 2017 at 7:08 AM
    • #46
    Quote from Yanzl

    On 15.04.2017 at 1:40 AM, Yanzl said: @Minitiv Are you using integrated Intel graphics? Found a bug that causes it to fallback to oldest OpenGL version. Can you try this version and see if it's fixed: http://gortnar.com/vmt/VMT_Editor.exe

    Won't work

  • Yanzl
    • April 19, 2017 at 3:44 PM
    • #47

    @Minitiv Sent you a pm

  • Minitiv
    • April 21, 2017 at 8:11 AM
    • #48
    Quote from Yanzl

    On 19.04.2017 at 9:44 PM, Yanzl said: @Minitiv Sent you a pm

    GOD DAMN, NOW ITS WORKS PERFECTLY. <3 Thanks for your support bro! sorry for late answer, i was super busy T_T And you Sir make my day!

  • Yanzl
    • April 23, 2017 at 9:38 PM
    • #49

    @text_fish Here it is!

    VMT Editor 1.3.5

    https://github.com/Gira-X/VMT-Editor/releases

    [*] Added automatic creation of tool textures for blend materials [*] Reversed reflection fresnel slider [*] Minor bug fixes [/list] [Blocked Image: https://cloud.githubusercontent.com/assets/16923579/25317169/94c6ea76-2873-11e7-9fe6-f34f1d465551.png]

  • text_fish
    • April 24, 2017 at 10:15 AM
    • #50

    Woah, you even added a nice transition!

    [Blocked Image: https://media.giphy.com/media/eKTkklyW66lvW/giphy.gif]

    Thanks @Yanzl

  • Yanzl
    • November 3, 2017 at 11:33 PM
    • #51

    Time to bring this thread up to date!

    VMT Editor 1.3.9 now with an official website.

    https://gira-x.github.io/VMT-Editor/

    Biggest changes since 1.3.5:

    • 4 way blend tool texture creation
    • Glossiness, blend modulate and envmap mask texture previews
    • Ability to convert textures down to half size
    • Paste parameters directly into VMT Editor window

    https://github.com/Gira-X/VMT-Editor/releases

  • poLemin
    • November 4, 2017 at 8:46 AM
    • #52

    Thanks for the release! Love the new changes.

    I have been running 1.3.7 so far, but when I use "Check for updates" it says that 1.3.7 is the most current one. When using the new version instead of updating the old one, all my links to textures (for 1-click conversion) are broken. Is there a way to either force 1.3.7 to update or transfer all the linked textures to the new version?

  • Yanzl
    • November 4, 2017 at 2:58 PM
    • #53

    Yeah you just download the zip and overwrite the old files with new or just the VMT_Editor.exe. The settings are stored in separate files that are not included in the zip so you don't lose anything (settings.ini and paths.ini).

  • Yanzl
    • April 22, 2019 at 10:29 PM
    • #54

    I've created some official documentation for VMT Editor and Substance shaders.

    VMT EDITOR USER GUIDE

    Hopefully you'll find this useful and discover some new features.

  • Nit_Pick
    • June 11, 2019 at 9:17 PM
    • #55

    @Yanzl I was trying to figure out my issue when I was using this to help create VMTs for SFM Hammer. Every texture I was creating ended up appearing invisible. It turns out I needed to change it to RGBA8888 or RGBA16161616 and not DXT1. I think that the "Convert to VTF" configuration menu would need a template for SFM textures that has RGB888 for non-alpha and RGBA8888 for alpha. An 8 bit and a 16-bit version would help. Something like SFM Low and SFM High.

  • Yanzl
    • June 12, 2019 at 3:44 AM
    • #56

    The Uncompressed template sets the textures to be BGR888 or BGRA8888. Though DXT compressed textures not working in SFM seems weird, since all the default models/maps use DXT compressed textures, sure there's not an issue somewhere else? Also I believe 16 bit textures are not really supported by VTFCmd, utility that we use to convert the textures, so no point in using that.

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