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Battlefield 1

  • kunalht
  • May 7, 2016 at 2:11 PM
  • PogoP
    • October 24, 2016 at 3:49 PM
    • #201
    Quote from Pampers

    3 minutes ago, Pampers said: Try equipping smoke grenades as well, you get two of them and they recharge fast if you have a support nearby

    Yeah I'm a big Smoke Grenade fan. My mates always moan that I'm blocking them from taking shots at the enemy... but I'm blocking the enemy from shooting us :P

  • Alf-Life
    • October 25, 2016 at 2:55 AM
    • #202

    Played some MP, really good although so far so Battlefield (which isn't a bad thing at all!! :)).

    Really enjoying the SP (although I think I might have been over-hyped for it!). Very smart of them to finally leverage the MP mechanics like capturing flags and all that UI from MP instead of trying to be COD in SP, I actually didn't finish BF4's campaign (though could have been due to FPS fatigue that seems to have peaked around 2013) but I love the bite-sized and 'stories' angle of this one. AI seems a bit janky though. :/ And bit weird of them to force everyone to play the SP after booting the game, since games like COD go the other way and allow you to start the game in the MP front-end.

  • El Moroes
    • October 26, 2016 at 10:31 AM
    • #203

    Ahaha ^^

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  • Radu
    • October 26, 2016 at 12:26 PM
    • #204

    Better quality

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  • blackdog
    • October 30, 2016 at 10:28 AM
    • #205

    Interview about the campaign

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  • Mazy
    • November 1, 2016 at 4:40 PM
    • #206

    [Blocked Image: https://i.imgur.com/ui2tWZd.gif]

  • Squad
    • November 2, 2016 at 8:58 PM
    • #207

    This game is addictive and stunningly beautiful! I knew it was a bad idea to get this before the end of the Mapcore contest. I probably have to drop out now :(

  • Alf-Life
    • November 3, 2016 at 6:39 PM
    • #208
    Quote from blackdog

    On 10/30/2016 at 3:28 AM, blackdog said: Interview about the campaign

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    Thanks for the link! Great interview, was interesting to listen to him talk as he was genuine and very informative and also humble. Half-way through the SP campaign now and really enjoying it! MP is amazing as usual. :)

  • Vilham
    • November 16, 2016 at 8:52 PM
    • #209

    Oi Dice people, when the hell are you going to fix this god damn medal bug where it shows you last weeks medals.


    Looks like it might be fixed, MIGHT.

  • FrieChamp
    • November 17, 2016 at 2:54 PM
    • #210
    Quote from Vilham

    18 hours ago, Vilham said: Oi Dice people, when the hell are you going to fix this god damn medal bug where it shows you last weeks medals.


    Looks like it might be fixed, MIGHT.

    Pampers cannot hear you over the sound of 12 microwaves. http://www.dice.se/news/dice-swed…ng-office-2016/

  • blackdog
    • November 19, 2016 at 12:23 PM
    • #211

    Wow it's really beautiful! When the renuvation happened? Or has Dice moved from the famous building they have been for years?

    Speaking of beautiful, I was thinking how friggin good would BF Vietnam look like on the current engine

  • Thrik
    • November 20, 2016 at 8:40 PM
    • #212

    This game really brings home the futility of war...

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  • Zyn
    • November 21, 2016 at 10:49 AM
    • #213

    I pray that DICE have an update up their sleeves for Operations, as it's a nightmare for attackers on most of the maps. Especially with 64 players. And here's what I think about the Operations:

    Kaiserslacht

    The best of the bunch. St. Quentin Scar plays well, and has a good chance that it is fully captured by attackers after the ticket increase, but the B flag in the last sector could maybe use a wee bit more cover as attackers often don't have much choice but to bunch up in the windmill, which by now is definitely ruined, or perhaps a slight extension of the capture zone. And the second map, Amiens, is not bad either. Not much to complain about.

    Conquer Hell

    I rate this second best, as I actually get to see the second map fairly often. For Ballroom Blitz, the first map in this operation, I think that in the second sector, attackers should have an additional spawnpoint in the south where the B flag used to be in the first sector. This goes with the flow of the map, and gives more incentive to capture B flag and not just spawn in front of A like it wants you to make a beeline for it. The second map however, which is Argonne Forest (or better known as: Shotgunne Forest), is very difficult for attackers. Chokepoints and few caps never go well together, making it a struggle for attackers to get anywhere, unless everyone hops onto mortars. Advancing through chokepoints into open areas where there's at least ten enemies laying in wait to gun you down sure is fun.

    Iron Walls

    Monte Grappa ... the bunkers. Oh god, the bunkers. Please do something about this, they are so easy to defend it's ridiculous. Sure, you can try and tell your team to get on top of the bunkers to capture them, but keep it mind; you are in the open, there is no anti-air, and defending airplanes just laugh as they wipe out all attackers on the bunker capture zones with bombs. It's now not uncommon to see airchavs going 100-something on this map. Lots of people wish that the bunker turrets leave a hole behind when destroyed so one can actually take out the defenders camping inside. If not, a larger capture zone is needed, as people really like to hang around the entrances chucking nades, and the capture zone doesn't extend that far. The only "tactic" people have found so far to get the bunkers reliably, is to have the blimp crash down onto it, killing everyone inside. Having to sacrifice a powerful team asset just to capture a flag is nuts.

    And the last flag, inside the fortress, is such a clusterfuck and attackers often feel like spiders in a bathtub having firecrackers thrown at them. I can't say much about Empire's Edge, because you don't get to it very often because Monte Grappa is an almost garaunteed victory for defenders.

    Oil of Empires

    [Blocked Image: http://i.imgur.com/JGYSRXf.gif]

  • Sprony
    • November 27, 2016 at 2:43 PM
    • #214

    I love this game. I'm probably going to nominate it as my GOTY.

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  • Puddy
    • November 27, 2016 at 2:55 PM
    • #215

    I am thoroughly enjoying it too. Playing in 40 player Operations is a must for me though! There's a lot of things I could complain out but overall the experience is solid and I actually enjoy all of the different operations. The only thing I'm really bothered about is how sucky the support weapons are. :P

  • Bastion
    • November 27, 2016 at 3:09 PM
    • #216

    Not got around to saying it when the game launched.

    But everyone behind the animation work in this game have been fucking amazing at their jobs. The quality of the movement in this game has blown me away.

  • Pampers
    • December 12, 2016 at 2:02 PM
    • #217

    Another huge patch incoming bois. Some highlights here. Be sure to check out the standard issue rifle game mode, bolt action ironsight only :)

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  • Zyn
    • December 12, 2016 at 5:33 PM
    • #218
    Quote from Pampers

    3 hours ago, Pampers said: Another huge patch incoming bois. Some highlights here. Be sure to check out the standard issue rifle game mode, bolt action ironsight only :)

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    Noice, might as well post the pastebin that is being tossed around on the reddits and elsewhere : http://pastebin.com/MRYABYZA

    But I see no mention of the grenade crossbow that we assume is a new Support gadget. However, it's there in the video, so we can safely say that yes, it's in.

  • FrieChamp
    • December 22, 2016 at 8:46 AM
    • #219

    I have spent 45 hours playing Battlefield 1 thus far and it is only getting more fun. :) One question about something that still puzzles me: tiny atmospheric flames on the ground that set me aflame within split-seconds when walking across them. So annoying. Why is that still a thing?

  • Beck
    • December 22, 2016 at 9:27 AM
    • #220

    My girlfriend bought me this as an early birthday present and I'm loving it. I enjoyed the beta but not to this extent I wish I picked it up sooner!

    The atmosphere in this game is so bleak it really does capture the horror of WWI I feel. I know most of the war was in trenches and not running around towns and deserts but the explosions and amount of people that die in a game is frightening.

    Operations mode is a lot of fun and I've actually played it more than my beloved conquest mode so far. I love it when you have to push/retreat and you hear everyone's whistles blowing and lots of screams in the background of people charging.

    Love it so far. Add me on Origin: Ren182

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