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[WIP] de_throne (a17) (csgo)

  • MrRuck
  • April 24, 2016 at 4:46 PM
  • MrRuck
    • April 24, 2016 at 4:46 PM
    • #1

    Hello!

    Down below you'll find the layout and some screenshots of my csgo wip map de_throne. Please let me know what you think of it.

    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=687093252

    The layout may seem familiar to you, it's basically the layout of an old 1.6 map but with many changes.

    Spoiler

    T Upper and Squeaky (in front of B)

    inaccessible area next to Top of Mid

    A site

    in front of A site

    Back of A site

    T Ramp to Middle

    B site

    Middle

    Throne Room aka Second Middle

    Thanks for playtesting and your feedback!

  • Logic
    • June 14, 2016 at 11:54 AM
    • #2

    Here are some of my thoughts after the playtest:

    [Blocked Image: https://i.gyazo.com/7d656fb50506f244a1425c1bfb7efb74.png]

    I would also add that T-spawn could be more spread out and lead to different areas. Right now the connecting paths from T-spawn feel shifted to the left for some reason.

    Happy mapping! :)

  • MrRuck
    • August 12, 2016 at 1:30 AM
    • #3

    Hello fellas!

    My map hasn`t gotten too much attention so I'll give it a little Bump bringing lots of new information to you!

    The map has changed drastically in the past 2 months. The layout seems to be finally done (unless one last mapcore playtest comes to a different conclusion) and I can start detailing (already done in some areas) now.

    I appreciate your playtesting and your feedback so please keep on doing just that! (Ty Logic for the reply above, I did include some of your ideas) Thanks a lot for that!

    Btw I updated the originial post so that you can see the actual screenshots and the current layout!

    Here are the patch notes for the past updates:

    Update: 12 Jun @ 4:17pm -completely remade bombsite A -changed and added some clip brushes

    Update: 16 Jun @ 12:01am -changed A site again -removed vents at B -bug fixes

    Update: 19 Jun @ 8:31pm -B upper is now directly connected to CT -added A background area -added a room between B and connector for more cover for CTs -added more cover for CTs on B and a way to get back up to CT spawn -changed door on B, added some lights around the map for more visibility -random small fixes

    Update: 22 Jun @ 6:48pm -small tweaks and fixes

    Update: 20 Jul @ 11:40pm -removed ladder to the "boost spot connecting CT Mid to T Mid -connected the boost spot to the B Connector with stairs -connected the middle boost spot to T Mid with a ramp so it's no longer a boost spot -removed the A connector -removed the rock dropdown from Back of A to the area in front of A -removed the way leading from T Mid directly to B and replaced it with a new way leading from the throne to the area in front of B -blocked of visibility from CT spawn to Back of A -other small changes and fixes

    Update: 23 Jul @ 9:10pm -small fixes

    Update: 12 Aug @ 1:22am -added many more clips (still more to come! -opened up B site (by about 88 units) -opened up middle (128 units on the left and about 24 on the right) -added some more cover around the map (for Ts if CTs rush) -changed TRamp to Middle a little (dem rhymes) -moved haycart at B -closed down window in front of A and removed the wooden planks in front of it -made pit at B inaccessible -small fixes and changes

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