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Valley [CSGO]

  • Vaya
  • April 24, 2016 at 3:48 PM
  • Vaya
    • October 5, 2016 at 9:24 AM
    • #21

    Reddit was worth it! great fun and got a ton of feedback...amongst some less useful stuff. lots written down and taken onboard for the next iteration

    Project is probably going into hibernation until the end of the DOI contest.

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    will see what comes out the other side...

  • Vaya
    • January 9, 2017 at 2:05 PM
    • #22

    [Blocked Image: http://i.imgur.com/Sr5MfMS.png]

    Alright. Battered and bruised return from DOI. Loaded up this project again and pretty much hated everything about it. Terri and I are getting fired back up and want to be bolder when it comes to the art. Some of the ideas he's had are great and I can't wait to see what he makes. *Art pass to come - ignore lego block visuals*


    Current Gameplay changes:


    Rebuild mid to make it before more open and increase the gameplay options. I may make more changes to this soon as I'm not happy with the T-side entries

    [Blocked Image: http://i.imgur.com/HMwheHB.jpg]

    [Blocked Image: http://i.imgur.com/rhvUuvi.jpg]

    CT entrance to mid- currently unroofed. This flows a lot better than it did before. It may be a little tight just now but gotta test

    [Blocked Image: http://i.imgur.com/D9geeXo.jpg]

    Reception props rearranged for better flow. Area above reception opened up for more nade options.

    [Blocked Image: http://i.imgur.com/ND4184N.jpg]

    Other changes made based on the reddit playtest feedback include increasing T timing, fixing a bunch of clips and moving a packet of crisps.

    aiming for a new playtest soon. The art pass will come after the layout is solidified again based on my new higher standards.

  • RA7
    • January 9, 2017 at 11:55 PM
    • #23

    Less brightness and dirtier should make a bit more realistic imo.

  • Vaya
    • January 17, 2017 at 4:05 PM
    • #24

    http://steamcommunity.com/sharedfiles/fi…s/?id=580106862

    New name/workshop updated.

    Artpass incoming after a couple playtests. :)

  • RA7
    • January 17, 2017 at 10:11 PM
    • #25

    Will give it a try..:-)

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