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Remodel Source Tree with Different Materials

  • major.quin_n
  • April 14, 2016 at 3:28 AM
  • major.quin_n
    • April 14, 2016 at 3:28 AM
    • #1

    Does anyone know how I could approach decompiling a tree in the source engine (specifically CS:GO) and possibly change the leaf color but keep the model the same? I want to make a tree for my custom map that fits the theme.

    My ideal tree would be mall_tree_large01 found on Dust II.


    Thanks in advance,

    major.quin_n

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