Is there anything wrong with keeping the BSP from your level instead of redoing everything as staticmeshes? The only downside I see is that you can't use the mesh paint tool and I heard that BSP is more costly performance-wise than staticmeshes... but my level is pretty much finished visually at this point, and it runs a little faster than the official maps while ~80% of the original BSP is still there. I replaced the parts of my BSP that could easily be turned into modular pieces, but most of my playable area has tons of intersecting paths and shapes, which would not be easy at all to break into pieces and redo in an external 3d application, which I hardly know how to use... ![]()
So, what am I missing there? Why are you Epic guys obsesively turning everything you can into meshes that can't be used as modular assets?