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de_decay (WIP)

  • Plat
  • March 19, 2016 at 12:18 AM
  • Plat
    • April 17, 2016 at 11:44 PM
    • #21

    Hey everyone. I'm struggling a lot, and this post may come off as desperate, and that's because it is.

    Below is about all I've done in about 2 weeks. It isn't much. I'm concerned.

    I'm really lacking the motivation to continue with this project, as I've had to restart the art pass over and over again. I'm not finding enjoyment in this, and frankly I'm not finding enjoyment in much any more. I'm honestly feeling depressed. I don't want to leave the project, but it seems that whenever I start up hammer, I try to get something done, and then I'll almost instantly close the program. I just can't bring myself to find motivation to do this. I'm really not sure what to do. I'm losing interest in everything, I'm not sure why I'm even feeling this way. It's almost out of my control.

    If anyone can help me or motivate me in any way, please do so. I need it.

  • tomm
    • April 18, 2016 at 12:30 AM
    • #22

    Sounds like you're burning out. It's nothing unusual, it happens to everyone at some point.

    Just take a little break, do something else, play games, watch movies, read a book or take a good walk outside, it helps a lot. No need to stress over your project. Take it easy.

  • blackdog
    • April 18, 2016 at 9:31 PM
    • #23

    I remember DaveJ writing on his blog that something that helped with mapper's block was to start a side project with completely different theme, ie: sci-fi sp map when stuck on a CS map.

    You could try that.

    Or just take a break. If you are similar to me on mentality, it might be that you know you have to study something to progress, but you don't want to get outside your comfort zone. We talking art so I'd speculate that you can't be bothered going deep into 3DSMax and the likes.

    Ankther good thing would be to get an artist help you out, he could very likely have a fresh take that will inspire you. And if he works on props than you can focus on gameplay and building, which, unless you need/want to learn, is probably what you like. Maybe even go back to a more blocky/non-textured version and get a concept artist to paint over some concept to feed your imagination with a new art direction?

    Dunno how feasible it is but might as well try if you're taking a break anyway.

  • Radu
    • April 19, 2016 at 3:03 PM
    • #24

    If you don't enjoy working on it anymore then move on. I've ditched several levels because I just simply wasn't getting anywhere with them; it felt like a chore working on them. Sure, it's important to get your work out there and have people play your levels, but I think it's more important to test out ideas and keep working until you've got something that stands out.

  • Plat
    • April 20, 2016 at 12:20 AM
    • #25

    Hey everyone. I haven't been on much lately but I want to thank all of your for you suggestions and support. I've decided to take a temporary break on mapping and regain my sanity. I'll begin work on the map once I start to feel good again. I just wanted to address 2 things:

    Quote from blackdog

    On 18/04/2016 at 4:31 PM, blackdog said: I remember DaveJ writing on his blog that something that helped with mapper's block was to start a side project with completely different theme, ie: sci-fi sp map when stuck on a CS map.

    You could try that.

    Or just take a break. If you are similar to me on mentality, it might be that you know you have to study something to progress, but you don't want to get outside your comfort zone. We talking art so I'd speculate that you can't be bothered going deep into 3DSMax and the likes.

    Ankther good thing would be to get an artist help you out, he could very likely have a fresh take that will inspire you. And if he works on props than you can focus on gameplay and building, which, unless you need/want to learn, is probably what you like. Maybe even go back to a more blocky/non-textured version and get a concept artist to paint over some concept to feed your imagination with a new art direction?

    Dunno how feasible it is but might as well try if you're taking a break anyway.

    I'd love to do this, but I'm a no name mapper, no one would care enough to draw me concept art of make me some models. I've also tried making an aim map to get my mind of it, but I just couldn't find any motivation. I'm also not interested in restarting the art pass for the 6th time.


    Quote from Radu

    9 hours ago, Radu said: If you don't enjoy working on it anymore then move on. I've ditched several levels because I just simply wasn't getting anywhere with them; it felt like a chore working on them. Sure, it's important to get your work out there and have people play your levels, but I think it's more important to test out ideas and keep working until you've got something that stands out.

    While it may make sense to just abandon the project, I've abandoned every single defuse map project I've ever started. I seriously can't afford to keep abandoning projects. I need to stick to one and ride it out, I'll learn more that way. I also really like the layout of this map.

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