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Push & Pull - The art of guiding players through an environment

  • Corwin
  • March 16, 2016 at 9:56 PM
  • Corwin
    • March 16, 2016 at 9:56 PM
    • #1

    Hey all,

    Because my busy life doesn't allow much time for side projects and thus doesn't satisfy the urge of doing something constructive, I wrote a multi-parts article about guiding players through environments (a subject that fascinates me greatly.)

    Push & Pull - The art of guiding players through an environment

    1. Introduction 2. Facilitate mental mapping 3. Influence via composition 4. Lure with affordance 5. Drive with goals & narrative 6. Communicate through a language 7. Direct with restrictions & cameras 8. Show with UI elements & cut-scenes 9. Conclusion I intend to tweak and improve the article if needed so I'd be very interested to hear your thoughts, criticism and feedback!

    Hope you like it!

  • Vilham
    • March 17, 2016 at 11:33 AM
    • #2

    Highly recommend people give this a read.


    @Sprony also this should definitely be turned into a site article if clem wants to

  • Sprony
    • March 17, 2016 at 12:13 PM
    • #3
    Quote from Vilham

    39 minutes ago, Vilham said: Highly recommend people give this a read.

    @Sprony also this should definitely be turned into a site article if clem wants to

    We tried, but it didn't work out due to technical difficulties /emoticons/[email protected] 2x" title=":(" width="15">

  • blackdog
    • March 17, 2016 at 7:22 PM
    • #4

    This comes just at the right time, since I'm fiddling with Hammer again.

  • -HP-
    • March 17, 2016 at 7:45 PM
    • #5

    This is fantastic! It's a topic we discuss on a daily basis in our team as well, and it's arguably one of the most important aspects of good level layout.

  • FMPONE
    • March 18, 2016 at 3:03 PM
    • #6

    Welcome to the Spotlight! Great read.

  • Corwin
    • March 18, 2016 at 4:46 PM
    • #7

    Thanks guys! /emoticons/[email protected] 2x" title=":)" width="15">

  • Sigma
    • March 18, 2016 at 6:39 PM
    • #8

    Very nice

  • Sentura
    • March 18, 2016 at 6:42 PM
    • #9

    Great stuff dude!

  • D3ads
    • March 19, 2016 at 5:49 PM
    • #10

    Fantastic work, I really loved your past work on the F.E.A.R. 2 video, it's helped me with design ideas a lot /emoticons/[email protected] 2x" title=":)" width="15">

  • poLemin
    • March 22, 2016 at 10:08 AM
    • #11

    Just had a glance at it, but this is great! Thanks for sharing!

    Is there a printable/PDF version of the whole thing? I'd like to read the whole thing while traveling :>

  • Corwin
    • March 22, 2016 at 2:55 PM
    • #12

    I'm afraid there isn't a compilation of all the parts into one document, you'd have to print each part individually and the pictures may be a pain (maybe disable them).

  • Sjonsson
    • March 23, 2016 at 9:02 AM
    • #13

    I haven't finished all of it yet but damn you did such a good job. Very cohesive and inclusive! /emoticons/[email protected] 2x" title=":D" width="15">

    I will use it as course material in an upcoming level design course this autumn.

    Thanks for sharing, gold bombs like this is why the Core is the place to be.

  • laminutederire
    • March 24, 2016 at 11:14 AM
    • #14

    One thing that bugged me was the fact that there isn't always comment on pictures showed in the article. That may be that way because I'm used to scientific research articles. But if a picture isn't explicitly linked to the argumentation it can be confusing.

    Otherwise really good article, thanks a lot for your article /emoticons/[email protected] 2x" title=":)" width="15">

  • Minos
    • March 24, 2016 at 5:50 PM
    • #15

    Started reading yesterday and I'm loving it so far. This is something that I always struggled to get right and this info will surely come in handy /emoticons/[email protected] 2x" title=":)" width="15">

    Thanks a lot man, really appreciate you taking the time to write this!

  • AlexM
    • March 24, 2016 at 6:12 PM
    • #16

    Looks like I have some reading for the long weekend!

  • FMPONE
    • March 28, 2016 at 10:20 PM
    • #17

    Moved this thread to the spotlight gallery ^^

  • Shibou
    • March 28, 2016 at 10:37 PM
    • #18

    thats very useful informatio. Thank you.

  • 'RZL
    • October 12, 2017 at 9:24 AM
    • #19

    Promoted this thread again since it deserves all the exposure it can get, really a great read.

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