Ouch, I missed this! Looks fantastic!
Awww in my list of things to do there was a theme park map I got inspired when I visited Southend, can't come up with a layout that makes sense -_-'
Ouch, I missed this! Looks fantastic!
Awww in my list of things to do there was a theme park map I got inspired when I visited Southend, can't come up with a layout that makes sense -_-'
Quote from blackdog1 hour ago, blackdog said: Ouch, I missed this! Looks fantastic!
Awww in my list of things to do there was a theme park map I got inspired when I visited Southend, can't come up with a layout that makes sense -_-'
Thill works well because it's basically a standard layout with a rollercoaster running around it outside the playing area. This like the rollercoaster housing are used to split up areas and sightlines
I guess the trick is to flavour the map with the theme - rather than dictate the layout
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Quote from WrakkOn 13-3-2016 at 9:09 PM, Wrakk said: Pretty cool. One thing I'm worried about is being able to distinguish between playable and unplayable areas. Invisible walls everywhere can be really annoying.
In the final version this should be very clear to the players. At the moment it should be already fairly obvious (I think :p), except maybe on the spawns. But we're definately taking stuff like this into account.
Quote from JacketOn 13-3-2016 at 11:01 PM, Jacket said: Any images of the overview/layout?
The overview is currently outdated, we made some changes since the last playtest.
Quote from Vaya9 hours ago, Vaya said: Thill works well because it's basically a standard layout with a rollercoaster running around it outside the playing area. This like the rollercoaster housing are used to split up areas and sightlines
I guess the trick is to flavour the map with the theme - rather than dictate the layout
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I guess that's true for the most part
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Is there any way we can get an WIP download to this?
Man please i want to show the map to my subscribers, a link for download or some thing?
We will soon have a new playtest, I'm putting a lot of hours into testing after each compile so we can have a smooth playtest with hopefully no big surprises.
My biggest supporter is always with me during the tests!
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/BubkeZ
Quote from BubkeZ4 minutes ago, BubkeZ said: We will soon have a new playtest, I'm putting a lot of hours into testing after each compile so we can have a smooth playtest with hopefully no big surprises.
My biggest supporter is always with me during the tests!/emoticons/[email protected] 2x" title=";)" width="15">
/BubkeZ
English setters always have been good players
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Quote from laminutederire8 hours ago, laminutederire said: English setters always have been good players
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Hehe actually it's not an English Setter... but she is amazing... Global Elite and always one tap HS! ![]()
Quote from BubkeZ20 minutes ago, BubkeZ said: Hehe actually it's not an English Setter... but she is amazing... Global Elite and always one tap HS!
Really? My dog had the exact same face though and he was an english setter
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Haha and she's global and you're silver 1?
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Quote from laminutederire3 minutes ago, laminutederire said: Really? My dog had the exact same face though and he was an english setter
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Haha and she's global and you're silver 1?
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She is a mix between English Cocker, Danish Swedish farm dog and Cavalier, but we love English Setters and if we get a fourth(!) dog it will be an English Setter for sure!
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I'm unranked...
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Are the cages from nuke temporary or not?
He probably means the new nuke crates from the bombsite picture(?)
They are placeholders. Easy to work with since they come in so many different sizes.
Thats what I meant
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And glad they are placeholders, they look to nuke.
The wild west is now a castle? interesting!
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