1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Acteon - finished - the movie

  • capone_adam
  • April 8, 2005 at 4:52 AM
  • capone_adam
    • April 8, 2005 at 4:52 AM
    • #1

    Well, deadlines gone but still working on it since my pc died 4 days before deadline which turned my life upside down. The following movie is what I handed in but currently I'm working on the last scene as I wasn't quite able to get it how I wanted.

    Sorry for the big file...not that good with compression...its about 40MB and 4+min running time.

    http://%7boption%7d

    Heres a shot to give you a idea of what it is you are downloading...

    [Blocked Image: http://www.caponeart.com/cglounge_acteoncover.jpg]

    All artwork my own, voices by Elvis Deane.

  • FrieChamp
    • April 8, 2005 at 8:57 AM
    • #2

    The first scene is awesome, some of the other stuff too, I just wish they were a little longer and in a connecting story. Some background information on the exercise you did this for would be nice as explanation for why you made these scenes like this. Anyway good job!

  • capone_adam
    • April 8, 2005 at 12:32 PM
    • #3

    Thanks for nice comments, as for crits you have both covered the major flaws well.

    Ok, so let me explain why there are these flaws,

    Before the project I wasn't too hot with my interest of creating characters in 3D and so rather than making a small quality finished piece I figured out I would learn more by doing a character again, again and again...forcing myself to explore characters of different shapes and sizes. Everything is random, it was so free (my last chance of such freedom in a project probably) so for once I could get more time to spend on doing more characters rather than use that time tweaking the more unimportant issues such as environments and animation. This also made the project more fun and constantly fresh which kept me working at it.

    Also, in terms of portfolio and showreel the aim was to have at least 20 QUALITY seconds for showreel which I think there is. Also nice still renders which I definatly have.

    So yeah, rough but it really needed to be...but now I have this great desire to start working on quality pieces since I have the confidence. Only problem now is that I have been ignoring my other uni modules...so am forced into rushing those unexciting projects for the next 2 months

  • X-FacToR
    • April 8, 2005 at 2:01 PM
    • #4

    The art department is spectacular, was really weird, some of the little scenes were kinda short, some funny and some I was like wtf?

  • Lee3dee
    • April 8, 2005 at 5:01 PM
    • #5

    I agree with X-factor, the art was really good!. and some of the stories were unusual, my favorite environment is definately the Carousel! Thats really a work of art!, would look great on your demo reel!

  • DaanO
    • April 8, 2005 at 8:14 PM
    • #6

    "oh no. i'm not staying alone with the creepy doll again" = gold

    There's some awesome scenes in there, it's all very well done (great art direction indeed) but the thing as a whole just seems to be a bit incoherent.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™