For the past few days I've been working on starting up a remake of the cs beta map Fang. For those who remember it, it wasn't around too long, was set at night, and had a quite confusing and frustrating layout. Keeping all this in mind, I'm setting out to attempt to use the basic elements of Fang's original layout to create a new and hopefully competitively viable version of Fang in a modern, crisp setting.
Setting
Fang is set around a large Animal/Medicinal Genetics Research Facility somewhere in the United States. The playable space features exterior areas enclosed by towering modern architecture and interior areas featuring a modern lab/research facility look amid many animal crates and testing rooms. To achieve these visuals I am making use of the new extensive set of Nuke models, as well as initially borrowing some models and textures from Agency.
Screens (V 0.1)
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Obviously this is all pretty WIP, and I plan on finalizing the layout more and signing up for a playtest before doing any true detail work. Anything detailed currently is merely to get a feel for the general theme of the map and how it's supposed to look.
As always any feedback/criticism is greatly appreciated. Hopefully there will be a radar pic up shortly as well.
I'm also continuing to work on Monaco at the same time as this. I usually find it helpful to spend time working on different projects here and there.
Cheers.