I am currently focused on improving at multiplayer level design, but I am going through several roadblocks:
Questions:
1. How do you design levels if you keep drawing a blank for the layout?
2. How can you improve your designs if you keep thinking/drawing room by room?
a. I keep ending up with room-corridor-room designs and/or weak designs
3. I feel like I am going at it blindly (designing a level without fleshed out ideas for each room/ purpose of each part of the level)
4. I’m struggling to concept multilevel levels, how do you improve on this?
What I want to improve on:
· Get past my “writer’s block” for concepting layouts
· Better flow
· Better interconnectivity of rooms
· Get better at making multi-floor level designs
Things to note:
· I have read several pdfs:
o An Architectural Approach to Level Design ( by Christopher W. Totten )
o 29 Ways to Become a Better level Designer ( by Alex Galuzin )
o Streamlined level Design ( by Alex Galuzin )
o Ultimate Level Design Guide ( by Alex Galuzin )
o Ken Hullett Dissertation ( by Ken Hullett )
o Multiplayer Level Design ( by Thomas Buijtenweg )
o Multiplayer Level Design Guide ( by Patrick Williams )
· I know that I want to become a level designer for video games, and I am determined, but I am struggling with the above questions. Thank you.
Links to examples of my level design/process so far:
1) Multiplayer Level Design based on Molecule Design:
http://i1226.photobucket.com/albums/ee416/Yourname942/LD Questions 1/IMG_20160229_092028995_zpstg2icyix.jpg
2A) A Singleplayer section based on the lower left molecule:
http://i1226.photobucket.com/albums/ee416/Yourname942/Mobile Uploads/IMG_20160229_091949678_zpseoxl0iqb.jpg?t=1456702466
2B) A cleaner version of the layout:
http://i1226.photobucket.com/albums/ee416/Yourname942/Mobile Uploads/IMG_20160229_092001693_zpsl6neychv.jpg
3) Singleplayer FPS map, practicing a multiple floor layout:
http://i1226.photobucket.com/albums/ee416/Yourname942/Mobile Uploads/IMG_20160229_111434097_zpswkkb76st.jpg
4) A CTF layout with above/below ground rooms/corridors:
http://i1226.photobucket.com/albums/ee416/Yourname942/Mobile Uploads/IMG_20160229_091919306_zpspvao9mo0.jpg?t=1456702466
5) 2 different multiplayer maps:
http://i1226.photobucket.com/albums/ee416/Yourname942/Mobile Uploads/IMG_20160229_091847143_zps0643zedw.jpg?t=1456702466
6) A different approach: A list of room types for me to move around physically (rather than drawing, Blue is 1F, Black is 2F, Red is 3F):
http://i1226.photobucket.com/albums/ee416/Yourname942/Mobile Uploads/IMG_20160229_092118056_zpswhro25zw.jpg?t=1456702466
7) A basic layout of rooms:
http://i1226.photobucket.com/albums/ee416/Yourname942/Mobile Uploads/IMG_20160225_135825917_zps9u4dy7xn.jpg?t=1456702466
A different layout of rooms (but with 3 different levels (Blue is 1F, Black is 2F, Red is 3F):
http://i1226.photobucket.com/albums/ee416/Yourname942/Mobile Uploads/IMG_20160225_135114677_zps41iy0vd2.jpg?t=1456702464
Thank you.