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Amazon Lumberyard - 'Free AAA game engine'

  • El_Exodus
  • February 9, 2016 at 11:23 AM
  • AlexM
    • February 11, 2016 at 6:10 PM
    • #21

    The licensing agreement for their engine says that you HAVE to use AWS for cloud integration and you HAVE to use twitch for streaming. That's their long term plan for profitability.

    Epic/Unity would never let them impose a monopolistic restriction like that.

  • DrywallDreams
    • February 11, 2016 at 6:37 PM
    • #22
    Quote from AlexM

    you HAVE to use twitch for streaming.

    Wait, what does that entail? Any streaming of the game at all? Developer streams? In-game streaming support? Better yet, how do you enforce that?

  • AlexM
    • February 11, 2016 at 7:07 PM
    • #23
    Quote from DrywallDreams

    Wait, what does that entail? Any streaming of the game at all? Developer streams? In-game streaming support? Better yet, how do you enforce that?

    No idea. I'm looking at their FAQ now and it has no mention of it. It's all very vague on that front. Hopefully they will clarify soon. It will be interesting to see what happens if someone adds a ustream support plugin.

    As for AWS it's very clear. This is from their FAQ

    Q. Can my game use an alternate web service instead of AWS?No. If your game servers use a non-AWS alternate web service, we obviously don’t make any money, and it’s more difficult for us to support future development of Lumberyard. By “alternate web service” we mean any non-AWS web service that is similar to or can act as a replacement for Amazon EC2, Amazon Lambda, Amazon DynamoDB, Amazon RDS, Amazon S3, Amazon EBS, Amazon EC2 Container Service, or Amazon GameLift. You can use hardware you own and operate for your game servers.

  • blackdog
    • February 12, 2016 at 12:31 AM
    • #24

    Would that mean you couldn't use Steamworks?

  • AlexM
    • February 12, 2016 at 12:46 AM
    • #25

    The letter of the wording implies you can't use steamworks but I'm betting they will let you use it at a practical level. I would guess that you can use the steamworks api for friends and related functions but you couldn't use any steam multiplayer server hosting (if that feature even exists) . The big money would be in server hosting.

    EDIT : They actually address this. Looks like that's exactly the case

    Q. Can my Lumberyard game connect to services like Steamworks, Apple Game Center, Google Play Games, or console social services?Yes. Your game may read and write data to platform services and public third-party game services for player save state, identity, social graph, matchmaking, chat, notifications, achievements, leaderboards, advertising, player acquisition, in-game purchasing, analytics, and crash reporting.

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