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Amazon Lumberyard - 'Free AAA game engine'

  • El_Exodus
  • February 9, 2016 at 11:23 AM
  • El_Exodus
    • February 9, 2016 at 11:23 AM
    • #1

    Just launched. It's based on the Cryengine.

    More info and details here: http://aws.amazon.com/lumberyard/

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  • TheOnlyDoubleF
    • February 9, 2016 at 12:06 PM
    • #2

    Looks a lot like UE4 with the Cry problems.

  • AtsEst
    • February 9, 2016 at 12:23 PM
    • #3

    it looks EXACTLY like Cryengine and I mean it actually freaking is Cryengine, but with full source...

    Which you mentioned, but that is so weird to me.

  • r1ar
    • February 9, 2016 at 1:11 PM
    • #4

    CRYENGINE tools, flow-graph... WTF?

  • Corwin
    • February 9, 2016 at 1:31 PM
    • #5

    It's CryEngine, just a recent branching off of it. Good thing is that expertise with those tools may be about to become more widely useful than just the handful of companies using the CryEngine so far :)

  • AlexM
    • February 9, 2016 at 4:36 PM
    • #6

    Holy shit they talk about Twitch a lot in that video.

  • blackdog
    • February 9, 2016 at 5:21 PM
    • #7

    Interesting!
    And, is Twitch really that relevant? Can't see why you need to integrate that thing in a game. (I'm off all the watching people play thing)

  • AlexM
    • February 9, 2016 at 6:36 PM
    • #8

    Yeah it's a little weird since my impression is that adding twitch support is not a hard thing to do.

    They also require that if you use the engine and use a cloud service you can only use AWS. I'd guess the rules for a streaming service require twitch as well. Not a huge deal but I don't really see much reason to use this engine since they haven't spent any time really talking about features developers actually care about.

  • Minos
    • February 9, 2016 at 9:32 PM
    • #9

    Really awesome that they are doing this but seems like a pretty big risk to embark on a long project with it imo. Amazon being a public company they can just plug this offline anytime if adoption is low, specially if their game division is not making enough money. I still haven't seen anything good come out of their studios and only hear bad things about the place. :/

    Why didn't they just buy crytek straight away? Feels weird to have two simultaneous branches of the same engine going on...

  • FMPONE
    • February 9, 2016 at 9:43 PM
    • #10
    Quote from Minos

    Amazon being a public company they can just plug this offline anytime if adoption is low, specially if their game division is not making enough money.

    [Blocked Image: https://s-media-cache-ak0.pinimg.com/originals/5b/a7/ce/5ba7ce23fbf26fb66aa81cf8ccac5bf9.gif]

  • blackdog
    • February 9, 2016 at 10:21 PM
    • #11

    Well but when you have that engine for free, can't you mess with the code as much as you want? If they shut down wouldn't you be allowed to do whatever you want with it?

  • Minos
    • February 9, 2016 at 10:37 PM
    • #12

    That's a good point. if you have a large team with enough budget, time and expertise it shouldn't matter much... I was talking more about small indie teams that would be left with unsupported should that happen :)

    I'm not saying don't use this, just be aware of the risk. Choosing an engine is like getting engaged, chose your wife wisely :P

    But now I'm wondering something. Let's say, some studio chooses to develop their own proprietary engine and instead of starting from scratch can they take this as a base and heavily modify it, or is there anything in the EULA preventing that from happening?

  • AlexM
    • February 10, 2016 at 12:31 AM
    • #13

    It's open source but not an open license. There's probably a ton of stuff preventing you from using the engine in ways that conflict with the contract.

  • blackdog
    • February 10, 2016 at 3:06 AM
    • #14

    At least this is the cheapest way to get expertise with an updated version of the CryEngine, if one is looking to getting a job in a company that has adopted it.

  • FrieChamp
    • February 10, 2016 at 8:53 AM
    • #15

    I'm curious if Crytek is going make any additions to Cryengine in the future that would give them an edge and warrant using their license instead of going with Lumberjack. At this point it looks like they effectively sold their engine business to Amazon.

  • Izuno
    • February 11, 2016 at 5:54 AM
    • #16

    There is a lot of potential with this move, but also risk. You guys have already pointed out most of that. This is really a question of how much does Amazon want to push this, and how will they listen to feedback about the parts of the whole system that need improvement.

    Quote

    I'm curious if Crytek is going make any additions to Cryengine in the future that would give them an edge and warrant using their license instead of going with Lumberjack. At this point it looks like they effectively sold their engine business to Amazon.

    Yes basically Crytek is effectively out of the engine business, but I haven't see the fine print of the deal here. We have to at least hope Amazon is aware enough that in the game engine business, community support and feature/tools (uh...and asset marketplace) development is an ongoing requirement and if you don't continually improve your engine you will lose out to the competition. In other words, if I'm assuming Amazon is smart enough to have hired on Crytek engine developers or have some direct relationship with them.

    This is really phase 1 of a potential major effort in the games engine space, so this could be huge, it could flop. What amazon needs is some killer deal announcement(s) of upcoming major game(s) using Lumberjack.

  • tr0nic
    • February 11, 2016 at 8:03 AM
    • #17
    Quote from AlexM

    Holy shit they talk about Twitch a lot in that video.

    Quote from blackdog

    Interesting!
    And, is Twitch really that relevant? Can't see why you need to integrate that thing in a game. (I'm off all the watching people play thing)

    Amazon owns Twitch. Amazon seem to be the type of company with a long term vision. They are placing 1 pawn at the time.

  • Pampers
    • February 11, 2016 at 8:50 AM
    • #18

    Having twitch and aws as selling points seems way too little of an incentive to make switch engine, haven't seen anyone actually interested in using it yet

  • AlexM
    • February 11, 2016 at 5:05 PM
    • #19
    Quote from tr0nic

    Amazon owns Twitch. Amazon seem to be the type of company with a long term vision. They are placing 1 pawn at the time.

    I know that's what they are doing. Integrating twitch and cloud services into your engine is super easy to do though. Not something I'm looking for when shopping for game engines. I want to hear about what differentiates the engine. Not AWS and Twitch.

  • Pampers
    • February 11, 2016 at 5:51 PM
    • #20

    Wouldn't it be easier and cheaper to make a plugin for Unreal and Unity instead of buying an engine for $500m just to push your web services? :P

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