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[CS:GO] Func_.. 'FX Color' 255 transparency bug

  • boomix
  • February 1, 2016 at 7:11 PM
  • boomix
    • February 1, 2016 at 7:11 PM
    • #1

    Hello!

    I have a simple question for some of you guys. Do you have any idea, why 'FX Color' (RGB) transparency 255 doesn't want to work for func_.. ? The weirdest thing is that it works great with transparency bellow 255, but I need exacly 255. Here is screenshot, of how Im trying to do this - http://prntscr.com/9xqu3v . I tried to change render mode, render FX and other parameters, but couldn't find solution.

    I think I also need to note that, the 'FX Color' with transparency 255 works great for models (ex. prop_dynamic) .


    Do you have any solutions, how could I fix this?

    Thanks alot!

  • Harry Godden
    • February 1, 2016 at 10:50 PM
    • #2

    Are you trying to change the texture colour?, for that your going to need to make your own textures, unfortunately. Source probably wont be able to handle this very well, and im sure the 'FX' options are in place purposefully for objects that will use transparency at some point.

  • boomix
    • February 1, 2016 at 11:21 PM
    • #3
    Quote from Teroust

    Are you trying to change the texture colour?, for that your going to need to make your own textures, unfortunately. Source probably wont be able to handle this very well, and im sure the 'FX' options are in place purposefully for objects that will use transparency at some point.

    Nice, custom texture seemed to help. Now I have second problem, some kind of other bug with transparency.

    Here small gif of the bug https://gfycat.com/PopularDistantGannet

  • Harry Godden
    • February 2, 2016 at 8:08 AM
    • #4
    Quote from boomix

    Nice, custom texture seemed to help. Now I have second problem, some kind of other bug with transparency.

    Here small gif of the bug https://gfycat.com/PopularDistantGannet

    hmm, looks like your still recoloring it with the FX color options.

    I meant custom textures as in, you make the texture red itself, then you wont need to change it in hammer, unless this is a entity that will change color over time / triggers? Kind of confused on what your going for here.

  • boomix
    • February 2, 2016 at 12:18 PM
    • #5
    Quote from Teroust

    hmm, looks like your still recoloring it with the FX color options.

    I meant custom textures as in, you make the texture red itself, then you wont need to change it in hammer, unless this is a entity that will change color over time / triggers? Kind of confused on what your going for here.

    Im the creator of the basebuilder mod for CS:GO. There are also few videos there https://forums.alliedmods.net/showthread.php?p=2382087 . So whenever someone takes a block, it needs to have different color. If those blocks could be func_.. brushes, it would be alot easier for people to create maps, because for now all the maps use prop_dynamic models. And yeah, some guy already helped me with this problem. Problem was that I needed to add "$alphatest" 1 to vmt file.

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