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[CS:GO] de_waterfall [wip]

  • morozov
  • January 9, 2016 at 7:21 PM
  • Shima33
    • January 14, 2016 at 12:27 PM
    • #21
    Quote from SirK

    Playtest would be awesome. After running around i really like the layout! its pretty straigt forward even if it looks like a maze at first glance.

    That's my main worry about this map - people might take one glance at the layout and be put off by it. I've given iut a run-around too, and it's actually pretty easy once you get used to it - my only worry is the amount of ways to enter B Site.

  • R.I.P 3.0
    • January 14, 2016 at 3:59 PM
    • #22
    Quote from Shima33

    That's my main worry about this map - people might take one glance at the layout and be put off by it. I've given iut a run-around too, and it's actually pretty easy once you get used to it - my only worry is the amount of ways to enter B Site.

    What the problem with ways to enter B Site in your opinion?

  • morozov
    • January 17, 2016 at 6:55 AM
    • #23

    Minor visual changes (More screenshot's on topic).
    Main B from CT spawn.

    Quote

    [Blocked Image: https://pp.vk.me/c627617/v627617888/3c32e/xqlbbzzDbu4.jpg][Blocked Image: https://pp.vk.me/c627617/v627617888/3c338/oMvMKE6IGW0.jpg]

  • morozov
    • January 18, 2016 at 8:02 PM
    • #24

    Almost final version
    [Blocked Image: https://pp.vk.me/c627120/v627120888/3618f/HiKkPchNBAw.jpg]

    [Blocked Image: https://pp.vk.me/c627120/v627120888/36199/4A8MNV2yItU.jpg]

    [Blocked Image: https://pp.vk.me/c627120/v627120888/361a3/6N6H5XHije0.jpg]

  • RivFader
    • January 18, 2016 at 9:51 PM
    • #25

    Looks stunning, can't wait to play it.

  • Bodd Jonar
    • January 18, 2016 at 11:46 PM
    • #26

    Looks amazing, that wooden floor caught my eye right away.

  • morozov
    • January 20, 2016 at 4:48 PM
    • #27

    We are nearing the completion of works on the design of the map.
    And that means another batch of fresh screenshots.
    At this time, the path to the balcony!
    [Blocked Image: https://pp.vk.me/c627617/v627617888/3ce66/-jfmX7HzPqo.jpg]

    The rest of the screenshots look under spoiler.

    Quote


    [Blocked Image: https://pp.vk.me/c627617/v627617888/3ce70/9MxaeEmPrBE.jpg]

    [Blocked Image: https://pp.vk.me/c627617/v627617888/3ce7a/lvBog_qyVrQ.jpg]

    [Blocked Image: https://pp.vk.me/c627617/v627617888/3ce84/LH6-w7svGfo.jpg]

    [Blocked Image: https://pp.vk.me/c627617/v627617888/3ce8e/LvWSv2Q6TIc.jpg]

    Thank you for your feedback and comments! We listen to what we say community. This map was created by players, for the game.

  • Logic
    • January 20, 2016 at 5:25 PM
    • #28

    Looks stunning! I hope it plays as well as it looks! :o

  • morozov
    • January 22, 2016 at 5:22 PM
    • #29

    Redesign T spawn (WIP)
    [Blocked Image: https://pp.vk.me/c627618/v627618888/3eafe/ONm-zNG7yPI.jpg]

  • Klems
    • January 22, 2016 at 10:05 PM
    • #30

    PIaytesting on mapcore server when?

    Looks nice, though I'm not a huge fan of the textures. The dark green inside is way too dark and visibility might suffer because of it. The cliff texture is too contrasted/dark as well. Also I don't think the plaster texture on the roof is fitting.

  • blackdog
    • January 23, 2016 at 8:23 PM
    • #31

    Also the top wall trims seem too large for rooms of this height? (ceiling not tall enough)

  • lynx
    • January 25, 2016 at 10:28 PM
    • #32

    Absolute beautiful looking Map.

    I dont know how it plays, but i'd love to try it.

    Layout wise, i cannot say a lot, because i dont have a clue about that, but it looks interesting.

  • RivFader
    • February 9, 2016 at 8:42 AM
    • #33

    Any new updates? I am craving a public release of this baby.

  • R.I.P 3.0
    • February 9, 2016 at 6:56 PM
    • #34
    Quote from RivFader

    Any new updates? I am craving a public release of this baby.

    Do not worry, we're working on it and do a closed testings. Soon to be a big update!

  • RivFader
    • February 9, 2016 at 9:24 PM
    • #35

    You make me excited. New operation?

  • R.I.P 3.0
    • February 12, 2016 at 5:17 PM
    • #36

    Thanks for the video SirK! ;D

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  • R.I.P 3.0
    • March 1, 2016 at 2:59 PM
    • #37

    Just some screens of the new update ;)

  • Klassic
    • March 2, 2016 at 10:50 PM
    • #38

    I like that you made some more diversity with rocks and actual buildings :D

  • morozov
    • March 4, 2016 at 10:35 AM
    • #39

    And hello again MAPCORE! Recently, we showed screenshots. In fact, they are old. And those screenshots you see again is not quite new. However, they just show you the vector in which we are moving. I hope you like it.

    [Blocked Image: https://pp.vk.me/c629506/v629506888/45a89/NusgW6GLKCI.jpg]

    [Blocked Image: https://pp.vk.me/c629506/v629506888/45a93/37T6x5gBI6E.jpg]

    [Blocked Image: https://pp.vk.me/c629506/v629506888/45a9d/k6qtQsNhilg.jpg]

    [Blocked Image: https://pp.vk.me/c629506/v629506888/45aa7/hREkB7d6zxk.jpg]

    [Blocked Image: https://pp.vk.me/c629506/v629506888/45ab1/LUumtkeyuyc.jpg]

    This version of the map will be available for the closed beta testing.

  • RivFader
    • March 4, 2016 at 1:15 PM
    • #40

    This looks even better than the earlier versions. Really excited for the beta test, can people still sign up?

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