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The Witness

  • clankill3r
  • December 11, 2015 at 7:28 PM
  • DrywallDreams
    • February 1, 2016 at 7:57 PM
    • #41
    Quote from (HP)

    Any word on a VR release? The game looks very well optimized to run on there.

    there's a VR mode that is activated with the -vr flag. I'm curious as to how well it works, there's a lot of stuff I think might get messed up when dealing with two eyes, and a few parts that might straight up be the puke zone

    it was added at the same time as steam controller support, and the steam controller support is just an old controller config in the game's directory (which no longer works), which may something about the state of vr support too.

  • AlexM
    • February 2, 2016 at 1:14 AM
    • #42

    Yup sounds like Jon was freaking out too early. Looks like he'll be making his money back no problem :)

  • Sentura
    • February 2, 2016 at 12:48 PM
    • #43

    At least he was being nice about it, seems like he's had a change of attitude since he released Braid.

    And just to point this out, piracy numbers aren't equal to lost sales numbers. A person pirating something wasn't necessarily going to buy said something if they weren't able to anyway.

  • clankill3r
    • February 2, 2016 at 2:00 PM
    • #44

    Yeah, I pirated a lot of call of duty singleplayers. Recently I bought COD 2 modern warfare since it was the first time for a price I would like to spend on it.

  • Pampers
    • February 3, 2016 at 1:06 AM
    • #45

    Man, I love this game. Taking it nice and slow, refusing to look at any solutions or tips online. Makes solving puzzles I've been stuck on very satisfying when I finally get it

  • -HP-
    • February 3, 2016 at 1:32 AM
    • #46
    Quote from Pampers

    Man, I love this game. Taking it nice and slow, refusing to look at any solutions or tips online. Makes solving puzzles I've been stuck on very satisfying when I finally get it

    The biggest struggle I'm finding with this game is exactly that, refusing to look up the solution online, cos man when you do figure out how to crack some of those puzzles, you feel awesome!

  • Sentura
    • February 3, 2016 at 11:34 AM
    • #47
    Quote from Pampers

    Makes solving puzzles I've been stuck on very satisfying when I finally get it

    Sound like the game equivalent of autoerotic asphyxiation...

  • FMPONE
    • February 9, 2016 at 1:47 AM
    • #48

    I've not really been able to get into this one. It does a lot of stuff well but the lack of a unified narrative that sort of guides you through it makes it laborious for me

  • blackdog
    • February 9, 2016 at 5:35 PM
    • #49
    Quote from FMPONE

    I've not really been able to get into this one. It does a lot of stuff well but the lack of a unified narrative that sort of guides you through it makes it laborious for me

    That is the feeling I got from the summa of all trailers, and was the "fear" I was trying to explain with my comments around release day.

    I like games that don't think the player is dumb, but the amount of puzzles that I've read are in to complete the game seems unnecessary in a game like this. I'm wondering if I can find the time to play it all, would I get bored or stuck?

  • FMPONE
    • February 10, 2016 at 12:33 AM
    • #50
    Quote from blackdog

    but the amount of puzzles that I've read are in to complete the game seems unnecessary in a game like this.

    It should have been like Portal or Portal 2, where the puzzles are edited down to the very best ones, and each is a coherent part of a narrative arc. Instead this game decided to go the Myst route, because when I think of a fun game, I think of Myst (...not)

  • General Vivi
    • February 10, 2016 at 12:58 AM
    • #51

    Big fan of this game so far! The wife and I are almost at the end I think. I really enjoy how all of the puzzles were designed to teach you a new concept on how you understand the mechanics of the pieces. It's also fantastic how they change your perspective of the entire game constantly throughout each area. You begin to really enjoy the small details in each section and understand that 90% of everything you see was design and placed on purpose.

    Def my game of year so far in this genre.

  • blackdog
    • April 2, 2017 at 10:40 PM
    • #52

    Blow's development history

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    if you haven't watched any of his talks, you have no idea how much and quirky is the stuff he has worked on

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