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The Witness

  • clankill3r
  • December 11, 2015 at 7:28 PM
  • clankill3r
    • December 11, 2015 at 7:28 PM
    • #1

    By the maker of braid.

    I'm really looking forward to this game. Jonathan Blow puts so much love in what he does.
    I'm even looking more forward for his new programming language...

    The trailer will explain the rest:

    (O yeah I love the look at the 1.00 minute mark)

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  • blackdog
    • December 11, 2015 at 9:45 PM
    • #2

    Love the art style they went for.

    Been waiting for this for a long time. I feel I'm drawn more to this sort of adventure-puzzle in the last years.

  • marks
    • December 14, 2015 at 1:50 PM
    • #3

    Been waiting for like 4 years for this game. Lets hope it doesn't turn out to be .... The Shitness.

  • blackdog
    • December 14, 2015 at 2:26 PM
    • #4

    I just wonder why spending so much time creating your own engine, for a game that has no special tech features, looks like they could have made this in half time with UE/Unity

  • DrywallDreams
    • December 14, 2015 at 8:18 PM
    • #5
    Quote from blackdog

    I just wonder why spending so much time creating your own engine, for a game that has no special tech features, looks like they could have made this in half time with UE/Unity

    This way there's not the issues of licensing, at least. Also Jon Blow seems to suffer a bit from Not Invented Here. It's fair enough, he's a great programmer.

    Also consider that the game started development before Unity got big and UE4 was out, so there were no cheap engines (save for maybe Torque, but that was also real bad) out there. I'm pretty sure UE3 still had large licensing costs when you sold tons of copies, too.

  • blackdog
    • December 14, 2015 at 11:16 PM
    • #6

    Yeah, he always struck me as that kind of person.

    Anoter title I've been waiting for a long time, and wanting even more than this is Spy Party! Haven't heard news about that in ages, seems absurd it's still not out.

  • Mazy
    • January 25, 2016 at 3:17 PM
    • #7

    http://opencritic.com/game/1557/the-witness

    Good shit, can't wait to try it out, think I'm in the perfect mood for something like this right about now.

    Made the mistake of checking out some video reviews that spoiled some of the puzzles tho however :v

  • FMPONE
    • January 25, 2016 at 3:36 PM
    • #8

    Very excited myself! I hope I don't have to rely too much on outside FAQs to finish the puzzles :D

  • AlexM
    • January 25, 2016 at 4:26 PM
    • #9

    I remember some of the articles he wrote about the engine. It had some interesting features for live editing and hot swapping. Ever object file in the game was plaintext and he could reload everything in a second or two. I have no idea how...

    Game looks really beautiful. I haven't been interested in his previous games but I do want to try this.

  • Pampers
    • January 25, 2016 at 4:36 PM
    • #10

    Already paid for :D

  • blackdog
    • January 25, 2016 at 5:30 PM
    • #11

    Game looks so beautiful, I'm really curious to explore it. Puzzles didn't convince me too much, i mean they are abstract puzzles, which is not necessarily bad but is the only thing that there is. Seems a bit of a wasted opportunity.

    PS: OpenCritic?? When did this thing came out??

    Quote from AlexM

    I remember some of the articles he wrote about the engine. It had some interesting features for live editing and hot swapping. Ever object file in the game was plaintext and he could reload everything in a second or two. I have no idea how...

    Game looks really beautiful. I haven't been interested in his previous games but I do want to try this.

    Where are the articles? I've subscribed his YT channel but then he flooded it with the game dev language stuff that I couldn't really follow. Even just in terms of time, 1+ hour per video, don't have the time for something I can't work on.

  • clankill3r
    • January 25, 2016 at 7:44 PM
    • #12
    Quote from Mazy

    http://opencritic.com/game/1557/the-witness

    Good shit, can't wait to try it out, think I'm in the perfect mood for something like this right about now.

    Made the mistake of checking out some video reviews that spoiled some of the puzzles tho however

    There are about 866 puzzles or something so I shouldn't be that worried :)


    Quote from blackdog

    Game looks so beautiful, I'm really curious to explore it. Puzzles didn't convince me too much, i mean they are abstract puzzles, which is not necessarily bad but is the only thing that there is. Seems a bit of a wasted opportunity.

    Well Jonathan Blow is good in making puzzles, it won't be the same all over again but it will build on previous knowledge. It makes me wonder what you would have added :)

  • -HP-
    • January 25, 2016 at 8:28 PM
    • #13

    I am VERY hyped for this game, not only it looks absolutely incredible and unique it also looks fun as hell. It's also getting a lot of 10/10's.

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  • -HP-
    • January 26, 2016 at 1:29 AM
    • #14

    GT Review

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  • Pampers
    • January 26, 2016 at 2:00 AM
    • #15

    Not watching, going in dry on this one :P

  • DrywallDreams
    • January 26, 2016 at 6:24 AM
    • #16
    Quote from AlexM

    I remember some of the articles he wrote about the engine. It had some interesting features for live editing and hot swapping. Ever object file in the game was plaintext and he could reload everything in a second or two. I have no idea how...

    Game looks really beautiful. I haven't been interested in his previous games but I do want to try this.

    The terrain system is definitely the highlight for me. More engines should have this kind of flexibility.

    http://the-witness.net/news/2010/05/kriging-is-cool/

    I can't wait to start on it tomorrow, the environment art is crazy good. turns out stylization is still cool and more devs need to try it.

  • Deathy
    • January 26, 2016 at 9:21 AM
    • #17

    Looking good, hope to pick this up sometime this year (preferably after exams). :D

  • blackdog
    • January 26, 2016 at 4:35 PM
    • #18
    Quote from clankill3r

    Well Jonathan Blow is good in making puzzles, it won't be the same all over again but it will build on previous knowledge. It makes me wonder what you would have added

    I don't doubt that, but it looks like it's "just" labyrinth panels. Wonder if it'll grow boring.
    My thought was going to narration though, doesn't feel like there is much/any, although might be a great example of environmental narration.

    I've put it in my list and will see if to buy it straight away or wait a bit. The review make it sound as another time sinker...

  • Guest
    • January 26, 2016 at 5:27 PM
    • #19

    Downloading now! Hyped to play after class.

  • AlexM
    • January 26, 2016 at 8:17 PM
    • #20
    Quote from blackdog

    Game looks so beautiful, I'm really curious to explore it. Puzzles didn't convince me too much, i mean they are abstract puzzles, which is not necessarily bad but is the only thing that there is. Seems a bit of a wasted opportunity.

    PS: OpenCritic?? When did this thing came out??

    Where are the articles? I've subscribed his YT channel but then he flooded it with the game dev language stuff that I couldn't really follow. Even just in terms of time, 1+ hour per video, don't have the time for something I can't work on.

    Here's the article

    http://the-witness.net/news/2011/12/e…-world-editing/

    I totally agree with him on XML btw. It's a shitty way to store data. If you are storing plaintext and it's hard to read it should at least be fast to parse (which isn't the case). Basically the worst of all worlds.

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