1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[D.I.E.] DRIFT INTO ETERNITY

  • WABSTUDIO
  • December 8, 2015 at 2:21 PM
  • WABSTUDIO
    • June 28, 2016 at 10:32 AM
    • #21

    [Blocked Image: http://nsa38.casimages.com/img/2016/06/27…12441693752.png]

    Hello everyone,

    We just register our "little baby" Drift Into Eternity to Indieoftheweek contest! It's a 5 weeks campaign for indie games. At the end of each week, the best game with the most votes receives a free promotion & becomes the #indieoftheweek! Is it not wonderful?

    HOW IT'S WORK ?[Blocked Image: http://nsa37.casimages.com/img/2016/06/27…24418568012.png]

    The only one requirement is to have a twitter account to participate. Every fan can give us one vote per day simply by retweeting posts containing #indieoftheweek made from our twitter account: @Botsweare

    STEP BY STEP ![Blocked Image: http://nsa38.casimages.com/img/2016/06/28…11418495857.png]

    1) Go to this tweet: @Botsweare Tweet!

    2) Retweet it.

    3) Drink a fresh orange juice, wait 24 hours & do it again!

    Of course you can also support us by writting your own tweets, just put @Botsweare & #indieoftheweek in the tweet.

    [Blocked Image: http://nsa38.casimages.com/img/2016/06/28/16062811141863500.png]

    Keep on surviving! Thank you to all future survivors for your unconditional support.

    [Blocked Image: http://nsa37.casimages.com/img/2015/12/01/15120109513179636.png] [Blocked Image: http://nsa37.casimages.com/img/2015/12/01/151201095131204603.png] [Blocked Image: http://nsa38.casimages.com/img/2015/12/01/151201095131652760.png] [Blocked Image: http://nsa38.casimages.com/img/2015/12/01/151201095131522510.png]

  • WABSTUDIO
    • August 2, 2016 at 11:45 AM
    • #22

    [Blocked Image: http://nsa37.casimages.com/img/2016/05/11…05100986895.png]

    =======================Patch note 0.95: Non-exhaustive Summary!

    BIM BAM BOOM! Drift Into Eternity is now ranked fourth in the competition IndieofTheWeek. So we are on the podium in the Hall of Fame: http://indieoftheweek.eu/BotsWeAre A big thanks to all of those who supported us by tweeting & retweeting, it warms our little sensitive developers hearts!

    Additions :

    - New room : R22-Cockpit (Work In Progress)[url=''][Blocked Image: http://nsa37.casimages.com/img/2016/08/02…22701249978.png][/url]

    [url=''][Blocked Image: http://nsa37.casimages.com/img/2016/08/02…22701648070.png][/url]

    [url=''][Blocked Image: http://nsa37.casimages.com/img/2016/08/02…12265856038.png][/url]

    - Added broken FX on Navigation Computers in R22-Cockpit - Fx added to the repair panel window:[Blocked Image: http://i.giphy.com/l46CtBAttPhw0dpy8.gif][

    - Added particle and changed material of Acrycine Remover FX[url=''][Blocked Image: http://nsa37.casimages.com/img/2016/08/02…22659597508.png][/url]

    - If a room is on fire AND has more than 1 open breach, the temperature will not drop down. Instead, the temperature will just rise slower because it was disturbing to have a fire with negative temperature - Acrycine fog will disappear progressively when it's cleaned (it will wait for all particles to die before desactivating the FX) - Post process begins. Version 1 is already integrated. Lot more to come. (Deph of field, Bloom, Camera Focus, Lens Flare, Lens Dirt) PLUGIN SCION (https://www.assetstore.unity3d.com/en/#!/content/41369 )

    - New Dropdown menu option for screen resolutions.[url=''][Blocked Image: http://nsa37.casimages.com/img/2016/08/02…22704506190.png][/url]

    - New main menu music. There is something very special about it. Can you guess what? Like the procedural generation of the ship based on fixed locations, our music has been composed by an artifical intelligence ([url='']Emily Howell musical computer program[/url]) inspired by an already existing music : The Beethoven Moonlight Sonata.

    https://www.youtube.com/watch?v=8cIDV1Sa0y4

    Change :

    - Inventory UI now has a scale animation for opening and closing - When a container becomes empty, its emissive will fade progressively instead of instantly.[Blocked Image: http://i.giphy.com/26BRzATVmARsScDf2.gif]

    - Cleaned T|-01 minimaps - Minimaps T|00 updated for cockpit[url=''][Blocked Image: http://nsa37.casimages.com/img/2016/08/02…22700957790.png][/url]

    - Save Images for Infirmary and cockpit has been added - Checkmark in save menu has been reworked - Frost post-effect updated[url=''][Blocked Image: http://nsa37.casimages.com/img/2016/08/02…23215546940.png][/url]

    - Update fire smoke FX- Rebaked lighting of rooms R06, R09, R27 and R30 - New graphic option: Baked lighting quality. The default is set "low" to allow any player to have a quick load on their first launch of the game. - Screens for confirm restart and confirm save delete are now working fine. Added transparency (better than a black screen)![url=''][Blocked Image: http://nsa37.casimages.com/img/2016/08/02…22702204179.png][/url]

    - Bodyscanners screens are saved and loaded.[url=''][Blocked Image: http://nsa38.casimages.com/img/2016/08/02…22704259803.png][/url]

    - Objects that can be used once per day will no longer be usable twice when you have two of them. - Music will occlude more intensively, so you won't be able to hear it through walls (or at least it won't feel the same)

    Bug Fixes :

    - Corrected color of objects. Materials will be orange and medecine will be white.[url=''][Blocked Image: http://nsa37.casimages.com/img/2016/08/02…22703971623.png][/url]

    [url=''][Blocked Image: http://nsa37.casimages.com/img/2016/08/02…22704375859.png][/url]

    -You can no longer open a door by aiming at the switch in the opposite side - Debugged doors and repair panels display - Alarm lights will stop flickering when the room they are inside is occluded- Alarm Red lights will no longer go through a closed door - Save Image for cabin has been fixed - Debugged upgrade system (it was not blocking anything, but it was shouting error message for no reason) - Options toggle remove acrycine now works as intended - Toothbrush will correctly use toothpaste (once per day) - Soap will correctly be used when entering shower, and a log will display to inform the player of the morale bonus - When loading a room, the objects of the room are loaded progressively to remove the lag as much as possible.- Debugged weight system (thanks Proslacker nifty for finding that bug).

    Keep on surviving!

    Thank you to all future survivors for your unconditional support.[/b]

    [url=''][Blocked Image: http://nsa37.casimages.com/img/2015/12/01…09513179636.png][/url][url=''][Blocked Image: http://nsa37.casimages.com/img/2015/12/01…95131204603.png][/url][url=''][Blocked Image: http://nsa38.casimages.com/img/2015/12/01…95131652760.png][/url][url=''][Blocked Image: http://nsa38.casimages.com/img/2015/12/01…95131522510.png][/url]

  • WABSTUDIO
    • August 24, 2016 at 12:11 PM
    • #23

    [Blocked Image: http://nsa38.casimages.com/img/2016/06/27…12441693752.png]

    =======================

    Patch note 0.96: Leaderboard System

    Additions :

    - Leaderboard system*: At the end of each game you can save your score. The longer you will survive, the better your ranking will be. Every day, every hour, every minute is important to win a place in the top.[Blocked Image: http://nsa38.casimages.com/img/2016/08/24…11405483592.png]

    You can find the leaderboard panel in the starting booth and in the communications room.[Blocked Image: http://nsa37.casimages.com/img/2016/08/24…01140767297.png]

    There is 3 buttons under each leaderboards that can filter the scores as you wish (friends only / Timespan / Character). The last 2 buttons will be functional soon.[Blocked Image: http://nsa38.casimages.com/img/2016/08/24…11406833624.png]

    - Stingers : when entering a room for the first time, a little music will be played. Only special rooms wil have this effect. 4 of them are already done, and we will continue to add them all with time: Soundcloud stinger_01

    - Teleport Stingers. Every floor will play a different sound when player teleport to it. - New FX in the inventory. Now, when an item is used, a "refresh" hologram FX will be played.[Blocked Image: http://i.giphy.com/l0MYr7KYv6SzVVUC4.gif]

    *Leaderboards : Because of the anti-cheat protection, only scores made after this update will be valid. Old scores are deleted from the Steam Stats. You can still load an old save and die again to submit score again.

    Improvements :

    - Numerous pipes and safety seats added in R31 - Water Recycling and R59 - Auxilliary Water Recycling.[Blocked Image: http://nsa38.casimages.com/img/2016/08/24…11407769813.png]

    - Rebaked lights for R39 - Pressure Room. - Icons in container inventory are 15% bigger. - Acrycine Remover FX updated. 3D model for breaches updated.[Blocked Image: http://nsa38.casimages.com/img/2016/08/24…11405584961.png]

    - Floor number displayed on Panel Room Stats (maintain right click to open)[Blocked Image: http://nsa38.casimages.com/img/2016/08/24…11406216272.png]

    - General optimisation in R30 and R56 (removed lots of plants until we find a better solution) - Lowered inventory continuous sound. - Steps sounds are now spatialized. It means you will hear the footstep sound coming from left or right if you are currently walking on your left or right foot.

    Bug Fixes :

    - Repair Panel will no longer appear/disappear when you are close to it and looking around. - Repair panels now appear more easily on complex objects (like escape pods).[Blocked Image: http://nsa37.casimages.com/img/2016/08/24…11407179511.png]

    - New chair model inside the Laboratory.[Blocked Image: http://nsa38.casimages.com/img/2016/08/24…11407532508.png]

    - Weight in inventory will no longer bug when spliting stacks and/or generating object. - You wont be able to open locked doors anymore.

    Keep on surviving!

    [Blocked Image: http://nsa37.casimages.com/img/2015/12/01/15120109513179636.png] [Blocked Image: http://nsa37.casimages.com/img/2015/12/01/151201095131204603.png] [Blocked Image: http://nsa38.casimages.com/img/2015/12/01/151201095131652760.png] [Blocked Image: http://nsa38.casimages.com/img/2015/12/01/151201095131522510.png]

  • WABSTUDIO
    • September 14, 2016 at 1:19 PM
    • #24

    [Blocked Image: http://nsa37.casimages.com/img/2016/09/14…11742553978.png] =====================Patch note 0.97: Scientific Research

    Added new gameplay feature: It is now possible to carry out scientific researches to try and improve your survival experience throughout your long journey into space. Each room has its own specific and unique improvements you can initiate from its Research Panel by simply clicking the Launch button. Up to 186 different researches are available for now, and more to come!

    [Blocked Image: http://nsa38.casimages.com/img/2016/09/14…11744228826.png]

    While running, a Research will consume both Energy (provided by the Generators seated in R29) and Computation Process (provided by every Console of the ship). For every broken Generator, the overall Energy of the ship will decrease. Would the overall Energy be insufficient to continue the ongoing researches, the lacking energy would be derived from the accumulators.

    Finally, if the energy provided by the accumulators failed to offset the Researches' need, then a random research would be canceled to meet the new energy requirements.

    [Blocked Image: http://nsa38.casimages.com/img/2016/09/14…01174413402.png]

    You can find Research Panels in rooms R06, R09, R28, R29, R30, R31, R39 and R42 ; each of these rooms houses critical systems vital for the survival of the player: Oxygen Regeneration, Water Recycling, Pressure Control, Temperature Control... Researches can improve the efficiency of these systems to maximize your chances & resources!

    [Blocked Image: http://nsa37.casimages.com/img/2016/09/14…11744454191.png]

    Every room has their own Research Tree, balanced between a mix of both short and long-term bonuses. For example, in R31 – Water Recycling, one research improves the Water Recycler efficiency (long term bonus) while another research produces Bio-Resin inside the Water Tanks (an useful material, even in the short term).

    [Blocked Image: http://nsa37.casimages.com/img/2016/09/14…11745893880.png]

    Some researches are also combo-friendly and should be done as quick as possible. For example, the « Inspired Engineer » series of researches (in R06 – Repair Room) gives the player a morale bonus whenever a research is finished. A pretty useful research one would want to develop early on.

    [Blocked Image: http://nsa37.casimages.com/img/2016/09/14…11743167980.png]

    If you feel you may have an Energy shortage in the coming hours, you can pause a research by clicking the Launch/Pause button. That's very handy to prevent any research from being canceled and every item it required to be lost in the process.

    Some researches are needed to unlock Craft Panels. For example, researching « Hand Craft Degree » in R06 will unlock the R06 Craft Panel. Craft Panels allow you to craft unique and very powerful items, like the fireproof outfit. Have a look at it, you won't regret it.

    [Blocked Image: http://nsa37.casimages.com/img/2016/09/14…01174619094.png]

    The hologram system we use for the Research Panels uses easily identifiable icons to differentiate the various scientific research at first glance. It was deemed important to understand the value of a research without having to read its full description.

    [Blocked Image: http://nsa38.casimages.com/img/2016/09/14…11745367798.png]

    UP ARROW = Increase

    [Blocked Image: http://nsa38.casimages.com/img/2016/09/14…11745154182.png] DOWN ARROW = Decrease

    [Blocked Image: http://nsa37.casimages.com/img/2016/09/14…11744147335.png] PLUS = Adds a Positive Effect

    [Blocked Image: http://nsa38.casimages.com/img/2016/09/14…11745631128.png] MINUS = Removes a Negative Effect

    It is quite barely impossible to develop all the researches, even if you are very good player… Choose your priorities wisely and pray that you will not fall into blackout too quickly. We hope the Scientific Research System will please you, See you on the next update with the introduction to the Craft System.

    Keep on surviving![Blocked Image: http://nsa37.casimages.com/img/2015/12/01/15120109513179636.png] [Blocked Image: http://nsa37.casimages.com/img/2015/12/01/151201095131204603.png] [Blocked Image: http://nsa38.casimages.com/img/2015/12/01/151201095131652760.png] [Blocked Image: http://nsa38.casimages.com/img/2015/12/01/151201095131522510.png]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™