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[CS:GO] de_Transit

  • Fnugz
  • November 25, 2015 at 9:07 PM
  • Vorontsov
    • February 25, 2016 at 2:01 PM
    • #21

    @Logic I'm there to try and make sure it looks unique but also the same theme :)

  • Lizard
    • April 22, 2016 at 2:09 PM
    • #22

    Little update for you guys.

    [Blocked Image: http://i.imgur.com/HqAW0bz.jpg]

    [Blocked Image: http://i.imgur.com/PCj3qLs.jpg]

    This is a CT Spawn area. There are few things still missing there but I decided to show you guys our progress on the map. Hope you like it :)

  • Squad
    • April 22, 2016 at 6:31 PM
    • #23

    Nice atmosphere so far :)

  • FMPONE
    • April 22, 2016 at 7:27 PM
    • #24

    It looks like a strong start as Squad said. In way of crit, I'm noticing a consistent thing where all your roofs kind of have the same height. Mix it up , make sure things are sometimes on different levels, and it should be more interesting. Photographic reference is helpful for that. I notice that it might help make your building trims on each individual building feel more real as well, if you're looking at photos for inspiration on those kinds of details.

    Keep going!

  • spa
    • April 23, 2016 at 9:30 AM
    • #25

    Looks great, I really dig that its a night time map!

    I noticed a couple of flow issues in your WIP version, which does seem really out of date so my observations may not be relevant but ill post them anyway :) maybe they can be helpful.

    Spoiler

  • Lizard
    • April 30, 2016 at 9:07 PM
    • #26
    Quote from spa

    On 23.04.2016 at 10:30 AM, spa said: Looks great, I really dig that its a night time map!

    I noticed a couple of flow issues in your WIP version, which does seem really out of date so my observations may not be relevant but ill post them anyway :) maybe they can be helpful.

    http://# Reveal hidden contents

    I noticed a lot of issue with this version as well. Trying to fix them in the first art pass. I hope it won't change the flow of the map that much :).


    Quote from FMPONE

    On 22.04.2016 at 8:27 PM, FMPONE said: It looks like a strong start as Squad said. In way of crit, I'm noticing a consistent thing where all your roofs kind of have the same height. Mix it up , make sure things are sometimes on different levels, and it should be more interesting. Photographic reference is helpful for that. I notice that it might help make your building trims on each individual building feel more real as well, if you're looking at photos for inspiration on those kinds of details.

    Keep going!

    Sorry guys I actually forgot to answer your feedback. We have a lot of references for urban architecture like this. I'm tryinng to get unique with it but sometimes geting super realistic is not the best way to go here. You are right about the height variety and I will keep that in mind. Thanks guys for the feedback ! For now heavy WiP of A short.

    [Blocked Image: http://i.imgur.com/iecdPxg.jpg][Blocked Image: http://i.imgur.com/LZTgBAr.jpg]

  • Vorontsov
    • May 16, 2016 at 5:34 PM
    • #27

    [Blocked Image: https://trello-attachments.s3.amazonaws.com/573335923ad782…45e/9XA8ced.jpg]

    papa @tomm

  • Lizard
    • May 16, 2016 at 8:45 PM
    • #28
    Quote from Vorontsov

    3 hours ago, Vorontsov said: [Blocked Image: https://trello-attachments.s3.amazonaws.com/573335923ad782cd334306a1/2048x1365/9f038df48b7e414f06fb9f8d23d8e45e/9XA8ced.jpg]

    papa @tomm

    [Blocked Image: http://img.prntscr.com/img?url=http://i.imgur.com/VUCGdZ4.png]

  • Lizard
    • January 7, 2017 at 3:45 PM
    • #29

    Hello guys! Its been awhile. Transit is still alive and kicking. Took a 3 months break because of the DOI contest but now we are ready to post some screenshots from the B bombsite. Keep in mind that there are few things that are not finished here like reflections. Still few things to tweak before the playtest.[Blocked Image: http://i.imgur.com/V4DXdst.jpg]

    • Just entire B Bombsite

    [Blocked Image: http://i.imgur.com/cN4bFho.jpg]

    • Mid connector (left) and T's main entry point

    [Blocked Image: http://i.imgur.com/q8KvURt.jpg]

    • Stairs leading to CT spawn

    Please leave feedback/ opinions we really appreciate :) Regards!

  • Jeddyk
    • January 7, 2017 at 3:48 PM
    • #30
    Quote from Lizard

    4 minutes ago, Lizard said: Hello guys! Its been awhile. Transit is still alive and kicking. Took a 3 months break because of the DOI contest but no we are ready to post some screenshots from the B bombsite. Keep in mind that there are few things that are not finished here like reflections. Still few things to tweak before the playtest.[Blocked Image: http://i.imgur.com/V4DXdst.jpg]

    • Just entire B Bombsite

    [Blocked Image: http://i.imgur.com/cN4bFho.jpg]

    • Mid connector (left) and T's main entry point

    [Blocked Image: http://i.imgur.com/q8KvURt.jpg]

    • Stairs leading to CT spawn

    Please leave feedback/ opinions we really appreciate :) Regards!

    What a timing , i was just looking through here when you posted this hahah :)

    and i gotta say , this is good looking, the lightning and the atmosphere blend really nicely though it could still be improved

  • Vorontsov
    • January 7, 2017 at 4:17 PM
    • #31

    I would appreciate any feedback regarding visuals, models, textures, etc.

  • El_Exodus
    • January 7, 2017 at 4:28 PM
    • #32

    Damn son, good progress. Just feels a bit dark in some places.

  • Lizard
    • January 7, 2017 at 5:19 PM
    • #33
    Quote from El_Exodus

    51 minutes ago, El_Exodus said: Damn son, good progress. Just feels a bit dark in some places.

    I will wait for the feedback from the playtest. I don't want to light up and lose too much of atmosphere if there is no need :)

  • Puddy
    • January 9, 2017 at 9:23 AM
    • #34

    Looks amazing! Reminds me of Max Payne for some reason (might be cause I'm replaying it). :D

  • FMPONE
    • January 9, 2017 at 11:00 PM
    • #35
    Quote from Pink Flamingo

    2 hours ago, Pink Flamingo said: Check this out :D My first noobish map *snip*

    Please refrain from pimping your stuff in another poster's thread :)

    On-topic: those last screenshots look really sweet !

  • Lizard
    • January 17, 2017 at 5:29 PM
    • #36

    Yet another update. I changed the sewer a little bit gameplay wise.

    [Blocked Image: http://i.imgur.com/B2Kui24.jpg]

    [Blocked Image: http://i.imgur.com/PGReLYW.jpg]

  • esspho
    • January 17, 2017 at 5:39 PM
    • #37

    To dark maybe?

  • Lizard
    • January 17, 2017 at 5:41 PM
    • #38
    Quote from esspho

    3 minutes ago, esspho said: To dark maybe?

    Same situation with B bombsite. I will wait for the playtest :) But there is a chance you are right .

  • Vorontsov
    • January 17, 2017 at 10:37 PM
    • #39

    Dump incoming, some renders may be a bit worse than others, felt in a sharing mood this particular night.

    Spoiler

    [Blocked Image: https://trello-attachments.s3.amazonaws.com/57332d660446bf02e8651f56/58613da956a2edd32323c3f9/80c46be38c287aa281255e3b6f7c7570/door6.jpg]

    [Blocked Image: https://trello-attachments.s3.amazonaws.com/57332d660446bf02e8651f56/58614857c54d460e41cd29fa/909efd01638fe6831dffd231db861cd1/subwayutilitycart_collage.png]

    [Blocked Image: https://trello-attachments.s3.amazonaws.com/57332d660446bf02e8651f56/58614857c54d460e41cd29fa/e6925320c3e93cca46c644ff02d76154/victoria88_main_lit.jpg]

    [Blocked Image: https://trello-attachments.s3.amazonaws.com/57332d660446bf02e8651f56/586691a92a6a9ec20cbb061b/fc8445073fbc4f1e22ba428008579c8f/t_industrialwindow01.png]

    [Blocked Image: https://trello-attachments.s3.amazonaws.com/57332d660446bf02e8651f56/586a89a8f722636548636ddb/d710ec79fbe7db8f2bfb6c3b56a0cb56/t_floortarp_01.png]

    [Blocked Image: https://trello-attachments.s3.amazonaws.com/57332d660446bf02e8651f56/586bfb7e8581e71aa0df3b58/28671c0265b9983cefb4ade8a080a9a9/t_wrap_01.png]

    [Blocked Image: https://trello-attachments.s3.amazonaws.com/57332d660446bf02e8651f56/586dffa2d623ed2561a2f59e/4a6b4b58028bad1cf223527a6ac9f27c/t_wrap_02.png]

    [Blocked Image: https://trello-attachments.s3.amazonaws.com/57332d660446bf02e8651f56/586d807ac7617104fc070db7/042f68c6f1df54c74f06c4b6aca2576d/t_turnstile_b.png]

    [Blocked Image: https://trello-attachments.s3.amazonaws.com/57332d660446bf02e8651f56/5870fd36a94b161c5d27c7c4/7758acf898af877e859b4c07c115d6a2/subway_bench_02.png]

    [Blocked Image: https://trello-attachments.s3.amazonaws.com/57332d660446bf02e8651f56/586e00801a71fbd4326eb08d/5c5157b436989863278a621f94fc6f08/t_electricalbox_01.png]

    [Blocked Image: https://trello-attachments.s3.amazonaws.com/57332d660446bf02e8651f56/587e10319fe922630925d479/517e6b2a79f6c0d4143d2641e10d1eb4/t_window_01.png]

    [Blocked Image: https://i.imgur.com/yYPSvA0.png]

    [Blocked Image: https://i.imgur.com/cZVsd0k.png]

    [Blocked Image: https://i.imgur.com/fyRnRQN.jpg]


    We are hard at work to make Transit great again

  • esspho
    • January 18, 2017 at 12:30 AM
    • #40

    @Vorontsov looking good!

    [Blocked Image: https://i.imgur.com/yYPSvA0.png]

    I'm sure it's NEWSSTAND

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