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DE_SANTORINI

  • FMPONE
  • November 2, 2015 at 9:50 AM
  • Kosire
    • March 7, 2016 at 11:36 PM
    • #41

    [Blocked Image: http://i.imgur.com/CHmHwBO.jpg]

    This brick model is not all the way placed against the wall @ stairwells to A :D

  • RivFader
    • March 10, 2016 at 10:16 PM
    • #42

    Saw the showmatch, it was very fastpaced and both teams had a chance to win it. Overall, it makes for a good map to watch.

  • FMPONE
    • March 11, 2016 at 4:59 AM
    • #43
    Quote from RivFader

    Saw the showmatch, it was very fastpaced and both teams had a chance to win it. Overall, it makes for a good map to watch.

    I'm glad that lounge won after a comeback, if they got 16-0'd my career would have gotten 16-0'd


    Quote from Adam108CZ

    Is there a record of the match? I missed it but would like to watch it :(

    https://www.twitch.tv/orenaza/v/53607153

  • Adam108CZ
    • March 11, 2016 at 10:05 AM
    • #44

    Is there a record of the match? I missed it but would like to watch it :(

  • -HP-
    • March 11, 2016 at 7:45 PM
    • #45

    Me too actually, link plox!

  • Vilham
    • March 14, 2016 at 10:32 AM
    • #46

    So have played a bit on this now, not sure I like all of it, some of the ideas are quite nice like the one way drop down from mid into B. I thought more of it would have that iconic look but only the T spawn really has it, feels like a bit of a shame.

    One thing I noticed in my last match are the side skins, why did you make the Ts have a skin with a white chest (most of the walls in the map are white) while the CTs are a dark blue. One guy on T's literally blended into the wall, when I watched the kill cam I stood out like a sore thumb on the A ramp (even just peaking very slightly out).

  • FMPONE
    • March 14, 2016 at 10:59 AM
    • #47
    Quote from Vilham

    So have played a bit on this now, not sure I like all of it, some of the ideas are quite nice like the one way drop down from mid into B. I thought more of it would have that iconic look but only the T spawn really has it, feels like a bit of a shame.

    One thing I noticed in my last match are the side skins, why did you make the Ts have a skin with a white chest (most of the walls in the map are white) while the CTs are a dark blue. One guy on T's literally blended into the wall, when I watched the kill cam I stood out like a sore thumb on the A ramp (even just peaking very slightly out).

    Pretty much each area is modeled after reference of the real place, including both spawns and bomb sites, but I guess there is always room to do better or lay it on even thicker. What areas really bother you?

    As for readability, it's important that teams stand out from each other as much as possible too. Where did Terrorists blend in?

  • Vilham
    • March 14, 2016 at 9:41 PM
    • #48
    Quote from FMPONE

    10 hours ago, FMPONE said: Pretty much each area is modeled after reference of the real place, including both spawns and bomb sites, but I guess there is always room to do better or lay it on even thicker. What areas really bother you?

    As for readability, it's important that teams stand out from each other as much as possible too. Where did Terrorists blend in?

    Yeah I didn't doubt that it wasn't based on real places, but from all the early shots (ie the first two in your OP, which are actually of the skybox outside the playable space) it seemed to be much more about the iconic places like the white roof tops, actually thought some of the gameplay would take place on those roofs. Maybe where the tunnels at T side of A are.

    [Blocked Image: http://cdn.images.express.co.uk/img/dynamic/134/590x/Santorini-598048.jpg]


    The T blended into the mid connector at A. But flying around the map I noticed that most of the walls are white, just seems odd to have the T skin have a white torso when there are other skins that don't blend with the colour palate.

  • ics
    • April 9, 2016 at 6:33 AM
    • #49

    I don't know what is the reason but this spot (see screenshots) seems to bug out players who die near it. They die around it and get left in ridiculous poses. These aren't the only shots i've seen. Is this the map origin or something? Very odd


    http://images.akamai.steamusercontent.com/ugc/4777528856…F321891803D899/

    http://images.akamai.steamusercontent.com/ugc/4777528856…9D70F3D2F32C57/

    http://images.akamai.steamusercontent.com/ugc/2863512835…EA0953B0109973/

  • FMPONE
    • April 9, 2016 at 7:51 AM
    • #50
    Quote from ics

    1 hour ago, ics said: I don't know what is the reason but this spot (see screenshots) seems to bug out players who die near it. They die around it and get left in ridiculous poses. These aren't the only shots i've seen. Is this the map origin or something? Very odd


    http://images.akamai.steamusercontent.com/ugc/4777528856…F321891803D899/

    http://images.akamai.steamusercontent.com/ugc/4777528856…9D70F3D2F32C57/

    http://images.akamai.steamusercontent.com/ugc/2863512835…EA0953B0109973/

    I don't think anyone has an explanation for this yet

  • Squad
    • April 9, 2016 at 8:13 AM
    • #51

    It's not a bug, Santorini is so nice and sunny people become to lazy to die properly.

  • ics
    • April 9, 2016 at 12:54 PM
    • #52

    I'm only curious on what causes this to happen. I've never seen physics models bug out like this repeatedly on the same spot.

    I'm guessing it has something to do with the displacement. I've seen bomb fall of through the sewn cracks in proper angle, at other maps. It could be that the first thing dead that touches the ground, causes whole physics model to freeze.

  • Serialmapper
    • April 9, 2016 at 9:52 PM
    • #53

    I don't think that's a map bug but a source engine bug.

  • Sowiniak aka BuLL-E
    • April 21, 2016 at 7:47 PM
    • #54

    I wish i would go there someday. My girlfriend loves santorini irl, i need to show her your map :D

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