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DE_SANTORINI

  • FMPONE
  • November 2, 2015 at 9:50 AM
  • FMPONE
    • November 2, 2015 at 9:50 AM
    • #1

    DE_SANTORINI by FMPONE, Hordeau, and Dimsane

    [Blocked Image: http://i.imgur.com/OPJoRRE.jpg]
    [Blocked Image: http://i.imgur.com/xIsORlL.jpg]
    [Blocked Image: http://i.imgur.com/65MHkxx.jpg][Blocked Image: http://i.imgur.com/GykB8XC.jpg][Blocked Image: http://i.imgur.com/Sma557b.jpg][Blocked Image: http://i.imgur.com/MDnMFH2.jpg][Blocked Image: http://i.imgur.com/m2AwcCL.jpg]


    A bomb defusal map set in Santorini, Greece.

    "Terrorists are bent on destroying the fragile Greek economy by attacking one of it's major tourist destinations."

    Please support and download the map at:

    http://steamcommunity.com/sharedfiles/fi…s/?id=546623875

  • FMPONE
    • November 2, 2015 at 6:07 PM
    • #2

    [Blocked Image: http://i.imgur.com/2JE8zX2.jpg]

  • Quotingmc
    • November 2, 2015 at 6:17 PM
    • #3

    Congrats on final release, fingers crossed for next major.

  • RivFader
    • November 2, 2015 at 7:01 PM
    • #4

    This description is hilarious, time to try it out asap.

  • mr.P
    • November 2, 2015 at 7:06 PM
    • #5

    dude this is one impressive map! very well composed!

  • Guest
    • November 2, 2015 at 7:36 PM
    • #6

    Great map, it can give more eye strain than looking at the sun, a lot of fun to play, bomb can get stuck here: http://imgur.com/a/3dAJ7

    Hope to see it in the next operation!

  • TheGuma
    • November 2, 2015 at 7:56 PM
    • #7

    Excellent work!

    Looks very clean, I also love the textures.

  • FMPONE
    • November 2, 2015 at 8:57 PM
    • #8

    Thanks guys!

  • DrywallDreams
    • November 2, 2015 at 9:24 PM
    • #9

    me when a teammate chews me out for not knowing smokes: "I DON'T PRACTICE SANTORINI, I AIN'T GOT NO CRYSTAL BALL..."

  • SirK
    • November 2, 2015 at 11:39 PM
    • #10

    Awesome Map! Hope we'll see it in the next operation! :D

  • Radix
    • November 3, 2015 at 12:22 AM
    • #11

    Looks really impressive now. Must have been an incredible amount of work to create this...

  • m8nkey
    • November 4, 2015 at 9:42 AM
    • #12

    Exceptional work. I haven't checked this one out ingame yet. I really like the controlled use of colour you display in this and also in Season.

  • RaVaGe
    • November 4, 2015 at 10:06 PM
    • #13

    Hurr duur vlave add dis plz, fuck you pone it looks terrible as always.

  • Seldoon182
    • November 4, 2015 at 10:38 PM
    • #14

    :D

  • Logic
    • November 5, 2015 at 4:56 PM
    • #15

    It'd be fun to try this out in a 5v5, anyone?

  • swst.turn
    • November 5, 2015 at 6:58 PM
    • #16
    Quote from Logic

    It'd be fun to try this out in a 5v5, anyone?

    I'd like to, but I afraid of my Яussia ping :(

  • catfood
    • November 6, 2015 at 1:30 PM
    • #17

    Congratz on the release, looks tight! btw are you aware that there is already a de_santorini in Counter-Strike Online?

    http://cso.wikia.com/wiki/Santorini

  • FMPONE
    • November 6, 2015 at 1:54 PM
    • #18

    That layout seems completely unplayable to me... wouldn't rotates be 1-2 seconds?

    You can actually see both bombsites in that picture you linked

  • El_Exodus
    • November 6, 2015 at 3:38 PM
    • #19

    This is what happens, when the master himself forgets to pack the custom content :v

  • El_Exodus
    • November 6, 2015 at 7:51 PM
    • #20

    D-d-d-doublepost!
    Now the real one, after i was able to look at the map without errors :P

    When i look at the layout, the whole CT side part of the map looks way too complex. Ingame it doesn't feel that bad, but still there are dozens of corners to check and some people will be confused for sure. On the other hand, i have no idea how to "fix" this without messing with the gameplay. So maybe just keep this in mind for the next layout you make.

    Overall the visibility is good, as you can expect from a map based on Santorini. But, there are still some places where it's not that easy to see other players. For example CTs in the Café when you enter A site through A long. It's still ok, but not perfect. Another example is in the following Imgur album.

    In the reddit playtest, the map felt very CT sided. I think this is caused mostly by the bombsite entrances. All of them (A underpass, A long, A short, Banana, B short) are interior parts without the possibility to throw good and safe smokes+flashes. You have the option to throw most of them from positions further away, but in an uncoordinated MM game for example, playing the T side will be probably painful. To help fixing this issue a bit, you should open the skybox between T mid and B site(B site execute: safe smokes towards B site) and maybe also add some windows or possiblities to throw fast flashes on A long towards A site.

    You could probably also help the T side, by making A short flanks a bit more delayed. Right now, you can selfboost to the A short "catwalk"(as CT) in mid and backstab Ts really fast. What about reversing this self-boost, so it's only possible from the T side of the catwalk?

    The rest of the feedback should be in the Imgur album. If i find more, i'll post again.

    http://imgur.com/a/qf8ne

    Cheers

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