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de_going (Temporary Name)

  • Waspi
  • October 9, 2015 at 4:52 AM
  • Waspi
    • October 9, 2015 at 4:52 AM
    • #1

    Hello all,

    been lurking here for a while and just started getting a little serious about mapping.
    The map is in its very early stages and I'm looking for feedback on the layout.

    de_going:

    [Blocked Image: http://i.imgur.com/7RlMf1c.png]

    Timings:

    [Blocked Image: http://i.imgur.com/PI7fvb8.png]

    You can download the map here:

    https://www.dropbox.com/s/3y35wc5a7x99…g_grey.bsp?dl=0

    Thanks to anyone that plays and offers feedback on my map!

  • Sirlock
    • October 9, 2015 at 9:33 AM
    • #2

    Personal opinion based on being a very competitive player, that rotation time is HUGE. If this map were to be played on a 35 second timer that means the people on either site would have to rotate instantly otherwise it would be near impossible for ct's to retake the site.

  • Waspi
    • October 9, 2015 at 8:27 PM
    • #3

    Thank you, I'll try to see if I can cut down the distance from A to B through the B connector.

  • Waspi
    • December 6, 2015 at 9:16 PM
    • #4

    Hello all, got around to working on this again and finished the layout (for now). I have uploaded the map to the workshop and made many changes since my last post. I hope to get a slot in the playtesting schedule to test soon, because I have only been able to work with 3v3s.


    Workshop Download Here:

    http://steamcommunity.com/sharedfiles/fi…s/?id=570237012

    Thanks for playing!!

  • Waspi
    • December 10, 2015 at 9:06 AM
    • #5

    A few updates!! Just updated the workshop version with these changes (Minimap up to date)

    You can see them in this album.

    http://imgur.com/a/oNEHh

    Thanks for playing!

    -Waspi

  • Waspi
    • December 25, 2015 at 5:17 AM
    • #6

    Hello again everyone, Merry Christmas!

    I got back to work with the map and after trying many different ways to move bombsite A and shorten rotation times, I decided the map is fundamentally flawed in that it is too wide and has too long of rotation times. Now I know that it is possible to do, but I decided that the changes needed would require changing the map so much that it would not be the same map anymore. So I decided to finish up the layout and start working on detailing. I have a few screenshots here of bombsite B and would like to know if anyone has any feedback on my detailing so far. Thanks for reading!

    Quote

    [Blocked Image: http://i.imgur.com/7ITrwbm.jpg]

    [Blocked Image: http://i.imgur.com/pxjcXoG.jpg]

    [Blocked Image: http://i.imgur.com/zKfXziD.jpg]

    Images

    • 7ITrwbm.webp
      • 170.97 kB
      • 1,920 × 1,080
    • pxjcXoG.webp
      • 132.57 kB
      • 1,920 × 1,080
    • zKfXziD.webp
      • 128.03 kB
      • 1,920 × 1,080

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