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de_High_Ground

  • JWCreations
  • August 22, 2015 at 9:51 PM
  • JWCreations
    • August 22, 2015 at 9:51 PM
    • #1

    Hello, here's my entry. I wanted to try something not as usual - smaller map with very fast rotation times.Feedback is really appreciated.

    http://steamcommunity.com/sharedfiles/fi…s/?id=503867814


    What I'm still looking to do:
    - layout improvements according to player feedback
    - visual tweaks

  • Fnugz
    • August 22, 2015 at 10:34 PM
    • #2

    This map looks really nice from the pictures. Do you have a workshop link, so I can check it out ingame? Would make it easier for everyone giving feedback. :)

  • esspho
    • August 22, 2015 at 11:05 PM
    • #3

    wow! this looks awesome. strong entry - good job.

    also Fnuggi's new avatar gives me the creepes.:P

  • JWCreations
    • August 23, 2015 at 10:12 AM
    • #4

    Thank you :)
    How could I forgot this? :shake: Well here's the link: http://steamcommunity.com/sharedfiles/fi…s/?id=503867814

  • Bodd Jonar
    • August 23, 2015 at 2:40 PM
    • #5

    You perfected the warehouse theme, looks really nice. :)

  • FFG
    • August 23, 2015 at 5:20 PM
    • #6

    love how gritty it is also the layout is nice

  • JWCreations
    • August 24, 2015 at 4:26 PM
    • #7

    Thank you guys.

    The thing that worries me is that Terrorists may have too many options how to approach bomb sites which could lead to some imbalances.

  • Logic
    • August 25, 2015 at 8:51 AM
    • #8

    I think the signs on both A and B look a bit forced. I'd rather see them placed on the ground :P

  • jackophant
    • August 25, 2015 at 10:26 AM
    • #9
    Quote from Logic

    I think the signs on both A and B look a bit forced. I'd rather see them placed on the ground :P

    Until then, totally unplayable :P

  • Logic
    • August 25, 2015 at 10:35 AM
    • #10
    Quote from jackophant

    Until then, totally unplayable

    Sure is! Ruined my immersion completely! :v

  • JWCreations
    • August 25, 2015 at 10:19 PM
    • #11

    well I didn't touch the signs but your immersion should be higher now as I bit improved visuals, optimalisation and also made some layout changes ;)

  • laminutederire
    • August 27, 2015 at 1:27 PM
    • #12

    It looks good but the environment feels cluttered and frankly I think that it needs some clipping so that you don't get shot from everywhere because people can get to really unexpected places, and when you have 5 unexpected places to check..

  • JWCreations
    • September 10, 2015 at 8:32 PM
    • #13

    Congrats to all finalists!

    By the way, I've just updated the map layout so if you want to have a look and maybe leave some feedback, feel free to head on Worshop page: http://steamcommunity.com/sharedfiles/fi…s/?id=503867814

  • [N]awbie
    • September 13, 2015 at 8:33 PM
    • #14

    Looks absolutely wonderful, I like it very much! The only issue I have with the map is that new players might be bit confused when looking for where to go. At first I thought that you could enter mid from the double door opening right in front of t-spawn. Same applies to the apartments when going to b from t-spawn, as there's a lot of openings (blocked hallways etc.) Although it looks great and adds more realism to the map, it might be a bit distracting for the first timers. There's also a few dead-zones, one example is the area next to ct-entrance for b. Again, it's good looking and all, but it doesn't add to the game play and I suggest adding a fence or such to block players from going there. I'd also consider removing some props around the map to make a bit clearer, now it seems to be kinda cluttered.

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