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[CS:GO] de_scepter (WIP)

  • grapen
  • August 12, 2015 at 12:24 AM
  • grapen
    • January 25, 2017 at 8:42 PM
    • #61

    Spent a few evenings working on my skybox. It's not Monte Grappa, but it's not half bad either. This is not the final color pass though, so that needs some work. I also need to blend it with some textures for added detail. Mesh is currently 9,800 tris with a 2k texture. Should be able to trim it down a few thousand by culling that which can't be seen.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

  • Radu
    • January 25, 2017 at 8:58 PM
    • #62

    Mate, that's god damn flippin' awesome! I think a lot of people would appreciate it if you wrote an article on the subject. I know I would.

  • grapen
    • January 26, 2017 at 7:31 AM
    • #63
    Quote from Radu

    10 hours ago, Radu said: Mate, that's god damn flippin' awesome! I think a lot of people would appreciate it if you wrote an article on the subject. I know I would.

    Thanks, I'll certainly consider it, just need to ship this one already :)

  • RA7
    • January 26, 2017 at 10:51 AM
    • #64

    Very impressive, great surroundings ;)

  • Squad
    • January 26, 2017 at 11:05 AM
    • #65

    I could gaze at that panorama all day. Great work!

  • Medinarn
    • January 26, 2017 at 12:34 PM
    • #66

    Lovely work! beautiful enviroment!

  • blackdog
    • January 26, 2017 at 5:44 PM
    • #67

    Hey, I see Monte Grappa mentioned in the most recent post @grapen, but there map is (was?) set in Germany… you Italian and from Veneto like me? Or just taking inspiration from that (I don't see why the mention)

  • grapen
    • January 26, 2017 at 6:11 PM
    • #68
    Quote from blackdog

    10 minutes ago, blackdog said: Hey, I see Monte Grappa mentioned in the most recent post @grapen, but there map is (was?) set in Germany… you Italian and from Veneto like me? Or just taking inspiration from that (I don't see why the mention)

    Oh, you would have to have played Battlefield 1 to get that reference, Monte Grappa is a pretty sick map in that game :) It made me google references from the german/austrian/swiss alps.

  • -HP-
    • January 26, 2017 at 6:41 PM
    • #69
    Quote from grapen

    21 hours ago, grapen said: Spent a few evenings working on my skybox. It's not Monte Grappa, but it's not half bad either. This is not the final color pass though, so that needs some work. I also need to blend it with some textures for added detail. Mesh is currently 9,800 tris with a 2k texture. Should be able to trim it down a few thousand by culling that which can't be seen.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    Yes! Backdrops are too often ignored by designers/artists, great work!

  • blackdog
    • January 26, 2017 at 6:42 PM
    • #70

    Got ya.

    But just so you know, Monte Grappa is very Italian… we don't even consider to be Alps cos it barely shows there now. It was a contested area only because in WW1 Austrian empire owned the major part of Veneto and Friuli Venezia Giulia ?

    If you ever go there you can visit several trench ruins (and eat lots of good food and drink lots of good wine ?)

    Anyway, back on topic, looks great, although a bit empty, I hope you can pop singer forests on there.

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