1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[Very Early WIP] de_firestorm V2(Please send in feedback)

  • Squarp13
  • August 10, 2015 at 8:31 AM
  • Squarp13
    • August 10, 2015 at 8:31 AM
    • #1

    Hey guys, I'm just putting my map out there

    Im thinking of submitting it for the Mapcore + Reddit competition but I'm not sure that I will make it before the deadline

    Please check out the map and say your thoughts

    Workshop Link : http://steamcommunity.com/sharedfiles/fi…s/?id=496631222

    V1 Overview

    V2 Overview


  • DeWil
    • August 10, 2015 at 5:35 PM
    • #2

    Layout looks pretty interesting and it may be a good gameplay but test it yourself with some friends and hear what they say. I personally think that this connection from A down and left should be made more interesting maybe with a bridge over that way that goes straight from T to CT. (Yes, names would be helpful to describe ;D ) - There could be a staircase up to that bridge or something.

  • Squarp13
    • August 11, 2015 at 9:27 AM
    • #3
    Quote from DeWil

    Layout looks pretty interesting and it may be a good gameplay but test it yourself with some friends and hear what they say. I personally think that this connection from A down and left should be made more interesting maybe with a bridge over that way that goes straight from T to CT. (Yes, names would be helpful to describe ;D ) - There could be a staircase up to that bridge or something.

    Hey man thanks for the feedback and I added what I think you meant (sorry for the vague locations I have updated that now) I also added a sniper balcony that can be accessed from the mid-ish area to assist T's for the assault and CT's for the retake because I thought that kind of went with your suggestion but I could be totally wrong in what I thought you meant Thanks so much for the feedback!

  • laminutederire
    • August 11, 2015 at 10:04 AM
    • #4

    First of, for overviews I'd recommend you to no-draw what the player cannot see,and also use the cl_leveloverview command followed by a number for the scale, it is a lot cleaner like that. Haven't got time yet to play around your level, but it seems that chokepoints are a bit before T's arrive at bombsites? If so, work on them to make them the most interesting as possible, it is a bit plain right now.

    Also, why isn't there any "middle"?

  • Squarp13
    • August 11, 2015 at 10:11 AM
    • #5
    Quote from laminutederire

    First of, for overviews I'd recommend you to no-draw what the player cannot see,and also use the cl_leveloverview command followed by a number for the scale, it is a lot cleaner like that. Haven't got time yet to play around your level, but it seems that chokepoints are a bit before T's arrive at bombsites? If so, work on them to make them the most interesting as possible, it is a bit plain right now.

    Also, why isn't there any "middle"?

    I will no-draw after im done adjusting the timing and making all the corridors interesting and I wouldn't really call where middle-ish is a middle (well its not a generic middle) mainly because it was designed to be a connecting kind of place and only really has value for the T's at the start. I totally agree with the choke points and at the moment I'm trying to adjust how fast the teams get to the bombsite mainly through obstacles :) Thanks for the feedback and next update I will make sure to use cl_leveloverview to take the picture.

  • laminutederire
    • August 11, 2015 at 10:17 AM
    • #6
    Quote from Squarp13

    I will no-draw after im done adjusting the timing and making all the corridors interesting and I wouldn't really call where middle-ish is a middle (well its not a generic middle) mainly because it was designed to be a connecting kind of place and only really has value for the T's at the start. I totally agree with the choke points and at the moment I'm trying to adjust how fast the teams get to the bombsite mainly through obstacles Thanks for the feedback and next update I will make sure to use cl_leveloverview to take the picture.

    I don't see too much how CT's can hold off middle though, which is important, since the middle area should be defended if it has a value for T.

  • Squarp13
    • August 11, 2015 at 10:25 AM
    • #7
    Quote from laminutederire

    I don't see too much how CT's can hold off middle though, which is important, since the middle area should be defended if it has a value for T.

    I really only called it middle because it was in the middle. I don't really think of it as a middle more so as I said before a connector for the late game for CT's and early game for T's

  • laminutederire
    • August 11, 2015 at 10:39 AM
    • #8

    That it is a middle or not does not matter, what matters is that it has a value for both teams, so it must be defended :)

  • Quotingmc
    • August 11, 2015 at 10:40 AM
    • #9

    The contest ends in 20 days. You have a lot to do.

  • Squarp13
    • August 11, 2015 at 11:30 AM
    • #10
    Quote from Quotingmc

    The contest ends in 20 days. You have a lot to do.

    Yeah I am mainly using the contest as like a boost of sorts to get me to make a map. I doubt I will finish it in time. And I wont actually submit unless it is done

  • laminutederire
    • August 11, 2015 at 12:23 PM
    • #11
    Quote from Squarp13

    Yeah I am mainly using the contest as like a boost of sorts to get me to make a map. I doubt I will finish it in time. And I wont actually submit unless it is done

    you already did a submission by posting here :)

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™