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Gibhard

  • Puddy
  • August 3, 2015 at 6:02 PM
  • Radu
    • August 10, 2015 at 6:49 PM
    • #21

    I can only imagine what a splash, literally splash of blood, the multiplayer will be. Is there an option to control if the gibs/blood remain in the level?

  • blackdog
    • August 11, 2015 at 4:07 PM
    • #22
    Quote from Pericolos0

    Still deciding whether or not I should launch as early access.. I do plan on supporting and updating it after release. Big thing I want to do after initial release is adding in multiplayer :).

    Great to hear you closing up on things.

    I guess the early access depends on the completion status and how confident you are in meeting deadlines for after release. I guess one could also see it as a marketing device, I suppose there are other indies that have shared their experience.

    I can say that personally I'm really looking forward to this, but wouldn't want to get something very buggy and have to wait months and months to be able to enjoy it. I'd be happy to buy early (for discounted price) and try the game like a demo if you will.

  • Jenn0_Bing
    • August 11, 2015 at 6:44 PM
    • #23

    So hype, you've got my greenlight vote when the time is right!

  • mjens
    • August 11, 2015 at 8:39 PM
    • #24

    Well, when it comes to Early Access, people say that games have only one release date and it's very true. By picking EA you should know that after a final release the peak won't jump dramatically because it's no longer EA, it's tested etc. so if you fail at the beginning, the result can be very bad even after the "real" release. I would suggest to make a closed beta and polish the game as much as you can. Then run the game in EA or Greenlight with cool updates and marketing in mind but make sure your start will be kicked. The other thing is, if you need cash for voiceovers or music then EA would be nice. Anyway, good luck man and think twice! It has a huge potential!


    EDIT:

    I guess you know this article but if not, take a look [link].

  • FMPONE
    • August 14, 2015 at 9:15 AM
    • #25
    Quote from seir

    Well, when it comes to Early Access, people say that games have only one release date and it's very true. By picking EA you should know that after a final release the peak won't jump dramatically because it's no longer EA, it's tested etc. so if you fail at the beginning, the result can be very bad even after the "real" release. I would suggest to make a closed beta and polish the game as much as you can. Then run the game in EA or Greenlight with cool updates and marketing in mind but make sure your start will be kicked. The other thing is, if you need cash for voiceovers or music then EA would be nice. Anyway, good luck man and think twice! It has a huge potential!


    EDIT:

    I guess you know this article but if not, take a look [link].

    Thanks for sharing man!

  • Puddy
    • August 16, 2015 at 8:59 AM
    • #26
    Quote from Pericolos0

    I've been thinking about this a lot, and maybe early access doesn't really make that much sense in my case, as I don't really need the cash for development. I definitely want it to be as fully featured as possible on release so I should probably just call it a "real" release :).

    That approach might be for the best, also considering that the game looks quite far along (?). Full releases need that extra bit of polish though, so be sure to get trusty testers to help you out! Preferably as soon as possible. Because science.

    Quote

    :cool:

  • FMPONE
    • August 16, 2015 at 9:49 AM
    • #27

    Procedural is cool but why not story mode like Duke Nukem

  • jackophant
    • August 16, 2015 at 10:28 AM
    • #28

    Will you implement a seed based generation system like Minecraft, so that people can share experiences?

    What's the full weapon loadout going to be or are we not privy to this information yet?

    Will there be boss fights? :D :D

  • leplubodeslapin
    • December 27, 2015 at 11:18 PM
    • #29

    Hey, you got an article on a french website called "Nofrag", this website is only focused on fps :

    http://www.nofrag.com/2015/dec/27/48536/

    I guess it's not much for you, but it's always nice to hear about this great project on a website you read everyday.

  • dux
    • December 30, 2015 at 7:50 PM
    • #30

    Omg the lighting I love it

  • MaK
    • December 30, 2015 at 9:21 PM
    • #31

    This game is so freakin coooooooooooooool

  • FMPONE
    • December 31, 2015 at 12:00 AM
    • #32

    you're pretty much fucking sick

  • FrieChamp
    • December 31, 2015 at 1:36 PM
    • #33

    Yeah, Yeah, prosthesial generation whatever...All I know is that these stairs don't look right to me!!!

    [Blocked Image: http://www.gibhard.com/twitter/update18.jpg]

    BACK TO THE DRAWING BOARD, MR. EULAERS!!!

    In all seriousness, I'd love to learn what the algorithm/system looks like that creates these levels. Looks like a great way to replace myself at work :v

  • 2d-chris
    • December 31, 2015 at 1:49 PM
    • #34

    I'm going to secretly delete all your source code so theirs no chance of the industry changing and me being forced to learn to code.

    :siren:

  • Vilham
    • December 31, 2015 at 1:50 PM
    • #35

    Looks sick

  • RaVaGe
    • December 31, 2015 at 4:41 PM
    • #36

    I really dig the colors dude, seriously great job !

    EDIT : Please ask this guy for your soundtracks :D

  • blackdog
    • January 1, 2016 at 9:34 AM
    • #37

    For early access you mean you'll have the paid business of other games or still talking about selected testers?

    How to sign up for the alpha anyway? :)

  • Seldoon182
    • January 6, 2016 at 7:44 AM
    • #38
    Quote from FrieChamp

    Yeah, Yeah, prosthesial generation whatever...All I know is that these stairs don't look right to me!!!

    [Blocked Image: http://www.gibhard.com/twitter/update18.jpg]

    BACK TO THE DRAWING BOARD, MR. EULAERS!!!

    In all seriousness, I'd love to learn what the algorithm/system looks like that creates these levels. Looks like a great way to replace myself at work :v

    Meanwhile in Russia...

  • marks
    • January 6, 2016 at 1:36 PM
    • #39

    Marry me bram.

  • General Vivi
    • January 8, 2016 at 9:18 AM
    • #40

    This is looking great man, btw, did anyone watch the live stream yesterday? I missed it.

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